Make my bots jump
by Chris Labombard · in Technical Issues · 04/19/2005 (2:00 pm) · 6 replies
How do I make my bots jump?
I have tried %obj.jump(); and that didn't do anything... As well as %obj.trigger[2] = true;
I have tried %obj.jump(); and that didn't do anything... As well as %obj.trigger[2] = true;
About the author
I have been a professional game programmer for over 5 years now. I've worked on virtually every platform, dozens of games and released a few of my own games, including 2 iPhone titles and a title waiting release on Big Fish Games.
#2
i called it on the player as well, and it didnt do anything.. I tried from the console as well, usign the numbered ObjectId and it didnt work.
04/19/2005 (2:38 pm)
That didn't work... Neither did setting it to true.i called it on the player as well, and it didnt do anything.. I tried from the console as well, usign the numbered ObjectId and it didnt work.
#3
This worked for me, hope this helps.
Edit: you need to have something mounted on the 2nd image slot if you want them to jump i think.
04/21/2005 (11:02 am)
%obj.setImageTrigger(2,1);This worked for me, hope this helps.
Edit: you need to have something mounted on the 2nd image slot if you want them to jump i think.
#4
04/21/2005 (11:03 am)
I just skipped the image trigger junk and directly applied an impulse to the bots.
#5
http://www.garagegames.com/mg/forums/result.thread.php?qt=36314
except
"I just skipped the image trigger junk and directly applied an impulse to the bots."
Could you please explain and does it work
Thanks in advance :)
11/23/2005 (3:54 am)
Ive tried everything on this post http://www.garagegames.com/mg/forums/result.thread.php?qt=36314
except
"I just skipped the image trigger junk and directly applied an impulse to the bots."
Could you please explain and does it work
Thanks in advance :)
#6
Call player.dump(); and you will find it in there.
11/23/2005 (5:45 am)
There is a function Player.applyImpulse... Call player.dump(); and you will find it in there.
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%obj.setImageTrigger(2,false)