Do i have to compile the engine?
by ololo · in Torque Game Engine · 04/19/2005 (8:33 am) · 3 replies
Garage games isn't exactly clear on this topic. when i purchase the torque engine, do i have to compile it using a c++ editor or such thing. this is an important factor in my decision to buy it, because i can barely afford torque itself.
#2
That said there is TBE which includes the eclipse IDE (excellent IDE btw), which is free.
Also if you are on a budget you might want to look at the following FREE , high quality,crossplatform tools that can be used in making games.
Gimp (paint program just as powerful as photoshop, I use it mostly for textures)
www.gimp.org
Blender (3D Modeling program, I use it for making Character Models, Weapons, Items etc)
www.blender.org
Radiant (3D modeling program, (free for non-commercial use) I use it for my buildings, interiors etc )
www.qeradiant.com/
Quark (Another 3D modeling program for Buildings, interiors etc) I've tried it and didn't really like it, but others here swear by it.
www.planetquake.com/quark/
I hope that helps ya, games take ALOT of money to make and free tools really are a lifeline, just need to make sure you get good quality ones.
04/19/2005 (8:49 am)
After you buy Torque, you only have to compile if you need to mod the C++ code itself.That said there is TBE which includes the eclipse IDE (excellent IDE btw), which is free.
Also if you are on a budget you might want to look at the following FREE , high quality,crossplatform tools that can be used in making games.
Gimp (paint program just as powerful as photoshop, I use it mostly for textures)
www.gimp.org
Blender (3D Modeling program, I use it for making Character Models, Weapons, Items etc)
www.blender.org
Radiant (3D modeling program, (free for non-commercial use) I use it for my buildings, interiors etc )
www.qeradiant.com/
Quark (Another 3D modeling program for Buildings, interiors etc) I've tried it and didn't really like it, but others here swear by it.
www.planetquake.com/quark/
I hope that helps ya, games take ALOT of money to make and free tools really are a lifeline, just need to make sure you get good quality ones.
#3
C++ is not an editor. You may want to consider an option other than Torque unless you want to work extremely hard learning to program and use our scripting language.
04/19/2005 (9:59 am)
We are very clear on this subject. Check the requirements: Quote:
C++ Compiler
All platforms require an installed C++ compiler in order to build the engine.
Windows 98/SE/ME/2000/XP
Pentium III 500, 128 MB RAM
OpenGL or DirectX Compatible 3D Graphics Accelerator, DirectX compatible Soundcard
Supported Compilers: Microsoft VC++ 6.0 and above. Free compilers work, but are unsupported by GG. Dev-C++ does not work. Microsoft Visual C++ is the recommended compiler.
Torque Build Environment (TBE): Is a free Alpha stage IDE based on MinGW, GCC, and Eclipse.
C++ is not an editor. You may want to consider an option other than Torque unless you want to work extremely hard learning to program and use our scripting language.
Associate David Montgomery-Blake
David MontgomeryBlake