Game Development Community

Pathed Camera Speed Limited to about 10000 MS?

by Dave Calabrese · in Torque Game Engine · 04/18/2005 (8:47 pm) · 1 replies

Whenever I set the value of 'msToNext' in a path marker to anything higher than 10000, it dosen't seem to be going any slower... just for fun I set it really high.. 32000 for all my markers, and even still it looks to be going at about the 10000 rate.

Does anyone know if this is a forced cap in the engine code, or is there a way to make the camera go real slow? (I'm trying to get the effect of a camera very slowly paning across a scene...)

Thanks,
-Dave C.


Edit: Spelled 'anyone' as 'anything'... last I checked there were a few people on these boards too, so my bad on that spelling, heh.. ^^;

#1
04/18/2005 (9:01 pm)
The network code probably only sends a limited range, capping out at a moderately high value, for that field. I'd suggest modifying the code responsible for transmitting the speed (possibly in PathCamera) to support a higher range - should be a matter of tweaking a few constants.