Game Development Community

Conversion Tool from 3DGS .MAP to Quark/Torque?

by Brian Colin · in Torque Game Engine · 04/18/2005 (1:49 pm) · 8 replies

I love Torque...

BUT the WED editor in 3D GameStudio seems to be much easier to use than QUARK. I notice that a number of people seem to find QUARK quirky and counter-intuitive... whereas, in my experience, the 3DGS WED tool makes BSP modeling fairly painless.

The problem, I believe, is that the 3DGS .MAP file cannot be directly loaded/imported into QUARK....

Does anyone know of a TOOL that exists to convert 3DGS .MAP or .WMP files into Quark-friendly files???

How difficult would it be to make one?

#1
04/18/2005 (2:29 pm)
I don't know of a tool, but have you tried exporting it as a .map and then putting it through its paces with the new map2dif alpha and various Quake settings? I don't have my Tablet PC here or I'd try loading a .map into Quark to see if it screws things up.

As to how difficult it would be to make one, you'll just have to have intimate knowledge of the format and make the necessary conversions. Getting to know the formats can be a nightmare, though.
#2
04/18/2005 (3:57 pm)
You can convert WED .map's with map2dif plus. It was a format that I specifically tested. It is essentially a Quake format anyway.
#3
04/18/2005 (4:10 pm)
One of the problems though would be lighting and portals, I am not sure if those would export correctly or not. I used WED for sometime since I have a 3DGS license and it is good, Cartography shop is just is intuitive however the textureing takes a little to learn.

Download the demo, you can convert strait Cartography shop to Dif.
#4
04/19/2005 (3:07 pm)
Thanks, folks...

The 3DGS .map model(s) seem to come into QUARK (and Torque) just fine,
but I can't seem to find a way to let me me bring in the associated texture maps... a.k.a. the WAD file(s).

In your experience, Matthew, when you bring 3DGS stuff in, do you simply bring in the .map model and re-apply the individual textures?...

Or is there a way to convert the .wad file into something that Quark can see and apply appropriately?

(In any case, this is a great boon as we have a number of models that we were unable to accurately recreate using Quark...so even if we have to re-apply the textures, we're ahead of the game!) (Oh, and we'll be checking out the Cartography Shop Demo, too)

Thanks, again!
#5
04/20/2005 (7:19 am)
You need to add the WAD in the texture manager within Quark. I'm not sure if it will automagically translate well, though.
#6
04/20/2005 (1:27 pm)
You can use Wally to export the textures to jpg's and then just run map2dif directly against the WED .map file. There shouldn't be any need to load the .map into Quark or to retexture it.
#7
04/21/2005 (9:49 am)
The WED editor is based on Qoole. Check google to download it.
#8
04/21/2005 (12:39 pm)
Converting to .jpgs worked great!

Thanks again!