Game Development Community

Adult Games?

by Dreamer · in Game Design and Creative Issues · 04/18/2005 (9:36 am) · 11 replies

I was a pretty big fan of Lesiure Suit Larry in the 80's and 90's, and I know it was a pretty big seller due to it's mixture of sex and humor. Has anyone thought of maybe doing something like this with Torque?

The only adult game I've really seen lately (although it can hardly be called a game, it's really more of a screen saver), is Strip Kittens.

#1
04/18/2005 (9:40 am)
There was a new LLL game, but I didn't think it was very fun. There have also been a slew of trivia games with adult content. Here's another topic about it.
#2
04/18/2005 (9:48 am)
Yes but what I'm speaking of is more like LLL where the focus was not so much on the sex, as on the "Tryin to get the Girl" aspect. With alot of tasteless humor sprinkled in for good measure.

IMHO I think it might sell pretty well, especially if you just left the actual sex out of it. It might be kinda fun even to do a Strip Poker game, I mean just imagine what Kork looks like w/o his armor on :)

Also IIRC, one of the big reasons for WoW selling as good as it did in the beggining was that the (female) characters, had VERY skimpy clothes in the character setup stage :)
#3
04/18/2005 (10:02 am)
I doubt that it realistically worked its way into sales, but I guess it could have for some. I didn't buy THUG2 for the PSP because I could change the clothes to skin tone and skate around with angel wings.

Humor is extremely difficult to write. Al Lowe shares his thoughts on the new Larry.
#4
04/18/2005 (10:20 am)
Humor is only difficult when you are being paid to do it :)
#5
04/18/2005 (10:23 am)
Heh. This can often be true. But I've seen a lot of comics at open mic nights who thought they were funny and hoping to get paid for it...but, GAWD please, me bleeding ears!

I love the idea of it, though. I know that I would buy a quality adventure game that captivated me.
#6
04/18/2005 (11:46 am)
Humor in and of itself (not necessarily "adult" humor) used to be a pretty big draw for games, mostly because the rest of the tech wasn't all that appealing.

I remember the "Sorceror's Apprentice 101" series of adventure games (I think that was the title), which had a touch of adult-ness to it, but was mostly a puzzle/quest game with strong humor as a draw factor, and it worked pretty well.

As I mentioned in a different thread, the humor in Dungeon Keeper II is a huge contributor to it's production standards as well...the game just wouldn't be the same without it.

The thing is, looking back, now that we don't need "out of technology" reasons to play games (the tech itself is the draw), you just don't see it down well, if at all. Just my opinion!
#7
04/18/2005 (11:56 am)
Quote:The thing is, looking back, now that we don't need "out of technology" reasons to play games (the tech itself is the draw), you just don't see it down well, if at all. Just my opinion!

Which is a pity for those of us who have become too callous to the shiney factor to find the tech to be a draw.
#8
04/18/2005 (11:59 am)
I am working on a game thats main feature is comedy / humour... I've worked very hard crafting it into something that I hope will work very well....
#9
04/18/2005 (12:09 pm)
Offtopic sorta: Has anybody ever actually READ my console spam, or the comments in my code :), I think that alone constitutes humor in a game, my fav's are when I'm looking over console logs and see messages like
Quote:If you are seeing this then I haven't segfaulted yet!
#10
04/18/2005 (12:32 pm)
@Alex: I agree completely--and I think this is why games are so lack-luster nowadays...poor production quality and values, terrible gameplay, no "fun factor".

@Dreamer: Heheh...look through the source code sometime, you'll find some great ones in there as well!
#11
04/19/2005 (3:31 am)
My favourite is in the sky code... "There's no fricking error checking, nto even in the materialmanager" or something like that