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Compiling TGE with VStudio

by Robert Stewart · in Torque Game Engine · 04/16/2005 (5:29 pm) · 5 replies

Ok im trying to compile TGE with VStudio, I have done this many times but im getting this wierd error. Can anyone help me with it. What I did to change stuff was change All refrences of GameConnection to NewConnection, there is no GameConnection to be found in the entire code. When I try to compile it says cannot convert from cannot convert parameter 1 from 'NewConnection *const ' to 'GameConnection *'. Now where does it even get this old info from? Is this a bug, its sure bugging me for the last half hour. Thanks for anyhelp.

NOTE: This is nowhere near same code as Vanilla TGE, Im pretty sure I changed stuff proper, wondering if anyone has also had this issue in some way or another.

#1
04/16/2005 (5:41 pm)
Done a clean rebuild?
#2
04/16/2005 (5:54 pm)
Yes, I have Cleaned it and Rebuilt it. Still the same problem.
NOTE: When I hold my mouse over this mControllingConnection; it pops up with GameConnection*Player::mControllingConnection
#3
04/16/2005 (6:12 pm)
Ok so when I change all refs of mControllingConnection for testing to something new it says it is not a member of Player. Im using the built in search for VStudio 2003. Something is not getting updated.
#4
04/16/2005 (6:27 pm)
Did you change the GameConnection class name?
#5
04/16/2005 (6:29 pm)
Yes to NewConnection, Anyway thanks for the help guys. But I figured my problem out, it was two versions of my game confliting some how. Fell free to delete this post.