No sound on OSX 10.3
by Jason McIntosh · in Torque Game Builder · 04/16/2005 (1:49 pm) · 6 replies
What files need to be in the directory with the .app? I have OpenAL32.dll but I'm not getting any sound. The console log reports that OpenAL is failing to initialize.
Any suggestions?
Any suggestions?
About the author
#2
Thanks for the info. I'll go look into this more now. :)
04/16/2005 (2:30 pm)
So OpenAL doesn't come installed on OSX? Does that mean that users of a TGE game will have to also download the OpenAL framework for OSX? Or is there a file we can toss into the game directory to give T2D access to OpenAL?Thanks for the info. I'll go look into this more now. :)
#3
Chris Dallman mentioned that Tiger (10.4) is going to have OpenAL pre-installed. Even so, I would still rely upon a locally loaded copy as some revisions of Open AL have had issues -- Personally feel its better to use a fixed known version than one that could be newer or older, depending on when the user last updated their OS.
04/16/2005 (2:34 pm)
@Jason: Check here for code to load OpenAL framework from within app bundle.Chris Dallman mentioned that Tiger (10.4) is going to have OpenAL pre-installed. Even so, I would still rely upon a locally loaded copy as some revisions of Open AL have had issues -- Personally feel its better to use a fixed known version than one that could be newer or older, depending on when the user last updated their OS.
#4
04/16/2005 (2:48 pm)
Bah, that thread's off limits to me. I was interested in this too. I don't want to require a separate download for my Mac releases. It'd also cut down on support emails.
#5
Also, I downloaded the MacOSX installer from Creative's website, but I still don't get any sound. Not even with the GG shooter demo. It says the vendor is "Any", "software" renderer, and the version is 1.2.1. It doesn't fail like it did before, but there's still no sound.
This might make a nice FAQ question for Mac users.
04/16/2005 (3:09 pm)
@David G: I can't read that thread since I don't own TGE. Could you post the relevant bits here, perhaps? Pretty please? :)Also, I downloaded the MacOSX installer from Creative's website, but I still don't get any sound. Not even with the GG shooter demo. It says the vendor is "Any", "software" renderer, and the version is 1.2.1. It doesn't fail like it did before, but there's still no sound.
This might make a nice FAQ question for Mac users.
#6
This should definitely be in the FAQ. :)
But I'm still very interested in packaging the files with my game so that people don't have to go to all this trouble.
04/16/2005 (3:22 pm)
Ah, I also found this thread which says you can revert to an older version of OpenAL. I haven't tried it yet but I will later tonight.This should definitely be in the FAQ. :)
But I'm still very interested in packaging the files with my game so that people don't have to go to all this trouble.
Torque Owner Fenrir Wolf
.DLLs are for Windows. OpenAL is installed as a framework. (OSX's equiv to DLLs. Kinda. Sorta.) You will need to install that first before you will get sound under OSX for TGE apps. Check the OpenAL website.