Dgl/gDynamicTexture.cc
by Gregory "Centove" McLean · in Torque Game Engine · 04/14/2005 (4:54 pm) · 3 replies
GCC choaks on this file:
dgl/gDynamicTexture.cc: In member function 'void
DynamicTexture::setUpdateRect(const RectI&)':
dgl/gDynamicTexture.cc:97: error: 'GBitmap::BitmapFormat' is not an aggregate
type
Fixes it to compile.
dgl/gDynamicTexture.cc: In member function 'void
DynamicTexture::setUpdateRect(const RectI&)':
dgl/gDynamicTexture.cc:97: error: 'GBitmap::BitmapFormat' is not an aggregate
type
Index: engine/dgl/gDynamicTexture.cc
===================================================================
RCS file: /cvs/torque/torque/engine/dgl/gDynamicTexture.cc,v
retrieving revision 1.1
diff -u -r1.1 gDynamicTexture.cc
--- engine/dgl/gDynamicTexture.cc 2005/03/19 14:05:25 1.1
+++ engine/dgl/gDynamicTexture.cc 2005/04/10 17:07:01
@@ -94,7 +94,7 @@
// Check to see if this is being called as part of the constructor
if( mTextureHandle == NULL )
{
- GBitmap *bmp = new GBitmap( newRect.extent.x, newRect.extent.y, false, GBitmap::BitmapFormat::RGBA );
+ GBitmap *bmp = new GBitmap( newRect.extent.x, newRect.extent.y, false, GBitmap::RGBA );
mTextureHandle = new TextureHandle( NULL, bmp, BitmapKeepTexture, true ); }
@@ -132,7 +132,7 @@
delete mTextureHandle;
mTextureHandle = NULL;
- GBitmap *bmp = new GBitmap( updateRect.extent.x, updateRect.extent.y, false, GBitmap::BitmapFormat::RGBA );
+ GBitmap *bmp = new GBitmap( updateRect.extent.x, updateRect.extent.y, false, GBitmap::RGBA );
mTextureHandle = new TextureHandle( NULL, bmp, BitmapKeepTexture, true );
}
}Fixes it to compile.
#2
Great job on finding these bugs, but when you post a fix could you please state what version of the engine you are working off of. Thanks again for the fixes, even those these last 2 only seem to apply to 1.4.
04/15/2005 (8:07 am)
@GregoryGreat job on finding these bugs, but when you post a fix could you please state what version of the engine you are working off of. Thanks again for the fixes, even those these last 2 only seem to apply to 1.4.
#3
04/15/2005 (4:48 pm)
@Todd, if I can remember :) I'm sorting though the changes we have and figuring out which would be accepted and which are just the anal rententivness warnings/errors and most likely to be ignored.
Torque 3D Owner Pat Wilson