Moving with interiors
by Robert Stewart · in Torque Game Engine · 04/14/2005 (4:00 pm) · 4 replies
Ok im trying to put a player inside a building and when the building moves(and it does), then the player will not be affected. At the moment when he goes in he stays in his pos while the building moves, thus sliding backwards. Anyone have any ideas on making this work like I want? Thanks for any help.
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#3
04/14/2005 (7:26 pm)
I have looked at all that but that is just to get the interior to move right? My problem looks different. Because I have interiors moving. Thanks though.
#4
Nope. They are about getting the characters to move with respect to other objects. The link above was the one I have the most hope for with the flying platform you can walk on. There is also: Topic: Moving around INSIDE vehicles? has some code that Ben posted about attaching a player to an object. A good start.
And:
Topic: AIMovingInterior thread by Simon Duggan said he was going to post a resource but that was a long time ago. My guess is that isn't going to happen. Too bad. Many people seemed very interested in the code.
Not much help, but it shows what people have done (in video mostly) and what the discussion has been.
04/15/2005 (5:11 am)
Robert,Nope. They are about getting the characters to move with respect to other objects. The link above was the one I have the most hope for with the flying platform you can walk on. There is also: Topic: Moving around INSIDE vehicles? has some code that Ben posted about attaching a player to an object. A good start.
And:
Topic: AIMovingInterior thread by Simon Duggan said he was going to post a resource but that was a long time ago. My guess is that isn't going to happen. Too bad. Many people seemed very interested in the code.
Not much help, but it shows what people have done (in video mostly) and what the discussion has been.
Torque Owner Bryce "Cogburn" Weiner
You MIGHT want to check out the Pathed Interior resource. It has some code for elevators which you may find usefull.