Game Development Community

Gui/guiDebugger.cc

by Gregory "Centove" McLean · in Torque Game Engine · 04/14/2005 (7:25 am) · 2 replies

Another potential thinko...

DbgFileView::DbgFileView()
{
   VECTOR_SET_ASSOCIATION(mFileView);

   mFileName = NULL;
   mPCFileName = NULL;
   mPCCurrentLine = -1;

   mBlockStart = -1;
   mBlockEnd = -1;

   mFindString[0] = '[[62822884bae3c]]';
        S32 mFindLineNumber = -1;

   mSize.set(1, 0);
}

DbhFileView::mFindLineNumber member will not be set by that code, if that was the intent. Drop the S32 from there and it will do what was implied.

#1
04/14/2005 (4:42 pm)
Also a crazy one. Good eye! (And also on my list now.)
#2
08/02/2005 (4:51 pm)
#38, resolved!