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MS1 hires screenshot module?

by Martin Schultz · in Torque Game Engine Advanced · 04/14/2005 (4:32 am) · 2 replies

Hi there,

I just wonder about point 5 of milestone 1. Is this module already implemented? I haven't seen that so far. Maybe I'm to blind to see and someone can point me in the right direction... :-)

Thanks,
Martin

Quote:
# Milestone 1 Completed

1. Port TGE particle system
2. Revamp the texture manager
3. Rewrite Windows handling (winWindow)
4. Rewire input back to DInput instead of Windows messages
5. Add screenshot module (allows high-res screenshots)
6. Documentation

#1
04/14/2005 (3:36 pm)
I added a screenshot module, but it was getting too time consuming to get the full high-rez version that I wanted in there. Check out screenshot.* and screenshotD3D.* for more info.
#2
04/14/2005 (10:31 pm)
Thanks Brian for the quick reply.

Martin :-)