Game Development Community

Interest for martial art skeletal animation

by Mathieu Marquis-Bolduc · in Jobs · 04/13/2005 (7:29 pm) · 17 replies

Hi!

This is just an idea I had, if there is enough interest I might do it. I am an adept of many form of hand to hand and (especially) weapon fighting, and I do really like how close combat look in most games

Is there people that would be interested in a package that would include generic skeletal animations of a variety of martial art moves?

If yes, what kind of animations would you be interested in?
There are the ones I could do:

-Hand to hand strikes and blocks ("karate" style)
-Hand to hand locks and projections ("judo-aikido" style)

-Fencing techniques ("a la musketeer")
-Medieval weapon fighting (duh)
-Japanese sword moves (kenjutsu is my speciality among all)
-Other japanese weapons moves (bo, najinata, yari, etc).

The skeleton would be of average human proportions, in 3DSMax or XSI...

What do you think?

Thanks!

#1
04/14/2005 (1:52 am)
Sounds like a good anim pack with skeleton... especially for XSI :)
#2
04/19/2005 (1:25 pm)
I think this would go over well. I think the strikes and weapon techniques would go over more than the locks and projections, but all in all I think it'd be pretty well recieved.
#3
04/19/2005 (1:35 pm)
But PLEASE DEAR GOD, use the standard skeleton for the Orc, so that we don't have to scrap all our other animations to get it to work.
#4
04/19/2005 (1:52 pm)
Nice, I'd like to see this... especially some of the aiki moves (iriminage, kaitenage, shihonage.)
#5
04/19/2005 (2:07 pm)
Using the Orc's skeleton seems logical, Dreamer, thanks for the tip.

Shihonage is very efficient, but gyaku kote gaishi or kata guruma can be so much more impressive :)

I would prefer to do them a bit exagerated rather than very realistic. E.g. taking a real sword stance or strike but modifying it a bit so it would look more fantasy.

Thanks for your comments all!
#6
04/19/2005 (2:11 pm)
Man, hehe...you are making me remember back in college and my aikido training!

Yes, this would be very interesting to see, but one thing that you are going to possibly have problems with is that almost by definition, this requires coordinating animations between two models (the attacker and the "defender"), and that's pretty in-depth!
#7
04/19/2005 (2:30 pm)
@ Mathieu - Hai! Wakarimasu!
#8
04/19/2005 (4:24 pm)
WRT skeletons - Jeff Gran has been working on a cross-3D package skeletal system. The orc skeleton currently only works with 3DS Max, and is incompatible with other GG skeletons.

www.garagegames.com/blogs/43562/7466
#9
04/19/2005 (6:10 pm)
@Stephen: Yes, thats true. As fun as would an aikido--like package be, weapon animations would be much more easier.

@Jerry

@Andrew thanks for the info.
#10
04/19/2005 (6:59 pm)
I may not use the animations in a game but, heck I'd buy the package just to study the movements.
#11
05/23/2005 (1:07 pm)
Quote:
I would prefer to do them a bit exagerated rather than very realistic. E.g. taking a real sword stance or strike but modifying it a bit so it would look more fantasy.

Heh. Any time I've sparred in the past, I find I can either look good or do well. People trying to stick to all the flashy stuff get their heads handed to them unless they are VERY good.

Not much fun to watch... Game animations should definitely tend toward the flamboyant.
#12
10/18/2005 (6:41 pm)
Id love to see some animations like this available :)
#13
10/18/2005 (8:46 pm)
If you're able, having some Tae Kwan Doe animations in there would be sweet (jump spinning reverse roundhouse has always looked awesome)
#14
10/18/2005 (9:21 pm)
Someone should
A. Rent a mocap
B. Convert to TGE usable data
C. Sell em as content packs.

Oh btw it's Tae Kwon Do (The hand foot way) lol (I have a brownbelt in it myself).

//At one time I kicked around a MMOG concept called "Dojo" ... would have houses fighting
against each other and belted ranks etc.
#15
10/19/2005 (6:24 am)
-I found a job so I had to put this project on ice. I dont have the time to continue it, and I lost access to my pro modeler. I'll applause anyone who do it, though!

-I think 1 hour on a motion capture machine is more than my monthly wage, but I could be wrong. I still think there is a market for quality skeletal animation content pack, for torque and other engines. But developpers will need to uniformize the skeleton formats.

-A game with schools and dojo fighting againts each other in the proper historical area would be great, MMOG or not. But please, no belts. Those were invented in France for kids in judo...
#16
10/19/2005 (6:30 am)
@Randy - really sweet MMO idea :)
#17
10/19/2005 (8:39 am)
Did you make any progress with this at all? if you could post it so others could continue it that would be helpful. :-)