Multipass rendering,render to texture & some other questions
by Kariem2k · in Torque Game Engine · 04/12/2005 (1:52 pm) · 6 replies
Hi
i want to know does torque support multipass rendering.
and how can i use render to texture functionality in torque,
also i want to know some information except melv's fxrenderobject for rendering pipeline in tge.
at last i want to know how to generate more noisey , sharp and solid terrain like in the picture
Thanks
i want to know does torque support multipass rendering.
and how can i use render to texture functionality in torque,
also i want to know some information except melv's fxrenderobject for rendering pipeline in tge.
at last i want to know how to generate more noisey , sharp and solid terrain like in the picture
Thanks
#2
thanks
04/13/2005 (1:50 pm)
So every object renders it self, so i can add shaders support easly right?thanks
#3
www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=6431
04/13/2005 (2:04 pm)
If your interested in adding CG shaders its fairly easy (although this was never finished )www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=6431
#4
04/13/2005 (2:39 pm)
If you want all those advanced render features, you might want to look at TSE. It already has full support for shaders, render to texture, multitexture, etc.
Associate Kyle Carter
Torque uses OpenGL for its rendering. There isn't any special support for render to texture or multipass - it's just intrinsically available from the OGL API. Check out the interior renderer for one example.