Game Development Community

Multipass rendering,render to texture & some other questions

by Kariem2k · in Torque Game Engine · 04/12/2005 (1:52 pm) · 6 replies

Hi
i want to know does torque support multipass rendering.
and how can i use render to texture functionality in torque,
also i want to know some information except melv's fxrenderobject for rendering pipeline in tge.
at last i want to know how to generate more noisey , sharp and solid terrain like in the picture
www.ogre3d.org/gallery/albums/album01/terrain_001.sized.jpgThanks

#1
04/12/2005 (11:18 pm)
FxRenderObject tells you just about everything there is to know. :)

Torque uses OpenGL for its rendering. There isn't any special support for render to texture or multipass - it's just intrinsically available from the OGL API. Check out the interior renderer for one example.
#2
04/13/2005 (1:50 pm)
So every object renders it self, so i can add shaders support easly right?
thanks
#3
04/13/2005 (2:04 pm)
If your interested in adding CG shaders its fairly easy (although this was never finished )
www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=6431
#4
04/13/2005 (2:39 pm)
If you want all those advanced render features, you might want to look at TSE. It already has full support for shaders, render to texture, multitexture, etc.
#5
04/14/2005 (6:22 am)
Thanks for our response
Any thing about the terrain
#6
04/14/2005 (8:38 am)
Ben's made some minor tweaks to the terrain portion of the engine...