Game Development Community

Ragdoll issue...

by Jeremy Alessi · in Torque Game Engine · 04/11/2005 (8:25 pm) · 4 replies

I've noticed a slight issue with using the ragdoll pack. If you are running and get hit there needs to be a delay of the animation ... I don't want the player to instantly be running again after being shot. I've located numerous variables for the animation to play through etc... but I can't seem to find the one that would allow this animation to play for a few seconds. In fact if you are running and get hit you don't see the animation at all ... you only see it if you're not pressing any movement keys. Any help will be appreciated ... now back to searching.

#1
04/11/2005 (10:21 pm)
Someone must know!!! I can see the SetActionThread() and this seems to be the key but I cannot seem to make it hold or wait ... movement takes precedence.
#2
04/11/2005 (11:17 pm)
Found it!
#3
04/11/2005 (11:56 pm)
Tell us how !!
#4
04/12/2005 (12:17 am)
Just submitted a code snippet!