What does the book teach
by Gary Roberson · in Torque Game Engine · 04/11/2005 (1:06 pm) · 4 replies
I have many programming books on my shelf, some of them covering 3D topics. Some of them covers 3D math like matrices, rotating an object, inverting an object, moving, scaling and so forth. Others describe DirectX and its functions, and yet others describe OpenGL.
And then there are more that explains how to make your own 3D engine. There are books on Blitz3D, and darkBASIc, and DirectX with Visual Basic.
Since I know that 3D Game Programming All-in-One is about Torque programming, what lessons is it teaching. What is it teaching you that you can do with Torque?
And then there are more that explains how to make your own 3D engine. There are books on Blitz3D, and darkBASIc, and DirectX with Visual Basic.
Since I know that 3D Game Programming All-in-One is about Torque programming, what lessons is it teaching. What is it teaching you that you can do with Torque?
About the author
#2
In short,
i highly recommend the book for getting started w/ torque.
04/11/2005 (2:06 pm)
3DGPAIO is a really good book if you're familiar with the stuff in those other books you've got but haven't done much with a game engine, and especially with Torque. There's a lot to game programming besides 3D math, unfortunately..In short,
i highly recommend the book for getting started w/ torque.
#3
I second that. :)
04/11/2005 (4:56 pm)
Quote:In short,
i highly recommend the book for getting started w/ torque.
I second that. :)
#4
04/11/2005 (8:18 pm)
Even if you don't intend to buy the book from Amazon.com, it's worth looking at the description there as it includes samples of the table of contents and text from various pages.
Ben
Chapter's 2-7 are all on coding
Chapters 8-18 are graphics
19-20 are sound
21-24 show you how to use evrything youve learned to make a game
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