Game Development Community

Dif to Max Ratio Scale

by Toby W. Allen · in Game Design and Creative Issues · 04/11/2005 (3:50 am) · 6 replies

Heya,
I found one day a tutorial which explains how to export a dif into max and get the scaling correct. It had something to do with changing the ratio size of things once you've imported the DXF into Max.

I've misplaced the URL, anyone know what I'm on about and know the link?

Toby.

#1
04/11/2005 (7:59 am)
What do you mean to get the scaling correct? Scale between what? Between that of a dts shape and a dif interior created in another program?

I would suggest setting your units in max to be 1 unit = 1 meter. I use Cartography shop and in CS 32 units = 1 meter. Since I know how many meters each object is going to be I really have no need to import objects from one program to the other to make sure they are the correct size.
#2
04/11/2005 (8:09 am)
Todd,
I was looking for this tutorial I sawa when I was researching Hammer - Goes like this:
Brush Made in Hammer -> Exported to DXF -> Imported to Max -> Converted (Ratio - That's the missing bit!) -> Export as the same size as DTS.

Essentially this means I can have other DTS shapes the same size as the Brushes I made. It's helpful to add extra bits on things.

Just curious if anyone had the link to this...

Toby.
#3
04/11/2005 (8:24 am)
Sorry I haven't seen it. I haven't used hammer, but can you not tell how big an object is in Hammer? Like I stated in CShop its 32 units to the meter by default. I would assume Hammer would also have some sort of scale. If I created a brush in CS that is half a meter tall then go into Max and wanted to create a dts shape that was the same size I would make a shape thats half a meter tall.
#4
04/11/2005 (8:29 am)
Todd,
Well essentially the ratio is used because you're exporting the DXF. Hammer displays the size of the brush (in hammer units) atthe bottom of the screen.

Toby.
#5
08/09/2005 (8:54 am)
Did you ever find this information?
#6
10/16/2005 (9:56 pm)
The best way I found to get a .map file (assuming you created a map first and converted to dif) is to use the map23ds utility. that way it comes out in the right scale and is easier to convert back to a DIF again later on. Worked a treat for me anyway.