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TSE example demo low-lying fog hog

by Tim Betts · in Torque Game Engine Advanced · 04/08/2005 (6:11 pm) · 1 replies

I just wanted to make sure this has been reported or whether it's just me.

Anyway, so I'm looking at the orkbase demo and I CTRL-C as normal, so that I can look around a little. Now whenever I stand inside of the orkbase and look out of the portal that leads to the outdoors, I get a stutter in the rendering, so I did a few more experiments to try to isolate what might be causing this.

Firstly, it's not the portal, since if I rotate the orkbase 180 degrees, go back inside and look out again, the stuttering is gone and everything is fast and smooth.

It turns out it has something to do with looking at the low-lying fog that is just outside the portal when the orkbase is in it's normal position. I know because if I go outside of the orkbase and look anywhere except at the fog, everything is fast and smooth, but as soon as it comes into view, it crawls again. It doesn't appear to be all fog, but something about that low-lying fog is a huge slowdown for whatever reason.

Knowing what it is for me is sufficient actually. What I find funny is that one of the last parts of the demo says something like "... and always smooth transitions between indoor and outdoor areas...", when actually due to this problem, I don't see a smooth transition at all :)

Just thought I would spew this out there -- Tim.

#1
04/09/2005 (1:15 am)
Are you sure it's not related to seeing lots of terrain in one go? Does the problem continue if you remove the fogbands?