Game Development Community

Recreating Tribes 2 physics in Torque...?

by jesusphreak · in General Discussion · 04/07/2005 (4:18 pm) · 7 replies

This isn't something I'm personally doing, but I've got someone on another forum asking how long it would take to do such a thing.

I personally said that recreating Tribes 2 physics in Torque would take quite a bit of work, especially if you aren't a professional programmer.

Can anyone who is knowledgable about the subject comment on the difficulty/time required to do this?

#1
04/07/2005 (4:24 pm)
I presume you mean the "ski-ing" ability, which was probably removed when GG recieved the engine. The developers of Legends were able to re impliment it. You might check with them to see how hard it was to reimpliment. Aside that almost all the physics are the same.
#2
04/07/2005 (4:25 pm)
Yeah, that is what I was meaning - the skiing.
#3
04/07/2005 (5:27 pm)
Ask the Legends guys.
#4
04/07/2005 (11:11 pm)
You mean when the terrain is at a certain slant, the gravity makes you slide down the hill?
#5
04/09/2005 (5:48 pm)
Skiing. It's difficult to make you "stick" to the terrain, especially without seeming to be stuck on it, and especially following the contours of the terrain in the process.
#6
04/10/2005 (4:22 am)
I could go for a resource on that :P
#7
04/11/2005 (6:57 am)
Hey guys,


I actually managed to do this a while back, if I remember correctly just implamented the jetpack resource and made a few small changes (possably with the engine it's self).... I think just a var changing the player friction and/or mass when jetting.... Simple if I remember correctly... Try a forum search?

Believe it or not I'm actually in Asia at the moment, so it will be 2 and a half weeks or so till I can look into this for you...

Max