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Missingcorrect version of the FPS Starter kit or the related art

by Merrill Lay · in Technical Issues · 04/06/2005 (3:25 pm) · 9 replies

Any body know what this Connection error is?

Disconnect:
You do not have the correct version of the FPS Starter kit or the related art needed to play please contact server operator (invalid packet)

we are using a simple terrain (our own level), but my two games cannot play together. The mod folders are duplicates so everything should be the same...for some reason, in the console log it seems to be looking for files that i don't want it to try and find because they don't exist e.g.

Missing terrain texture: Link.Merc.starter.fps/data/missions/Link.starter.fps/data/terrains/grassland/grass
Missing terrain texture: Link.Merc.starter.fps/data/missions/starter.fps/data/terrains/grassland/patchy
Missing terrain texture: Link.Merc.starter.fps/data/missions/starter.fps/data/terrains/grassland/sand
Missing terrain texture: Link.Merc.starter.fps/data/missions/Link.starter.fps/data/terrains/grassland/sand

and these folders don't exist, but i don't know how to stop the game from looking for them

any help would be appreciated

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#1
06/15/2005 (6:44 am)
I have the same annoying message: (Disconnect: You do not have the correct version of the FPS Starter kit or the related art needed to play please contact server operator (invalid packet))

but it happens to me when im trying to import a quark building (.dif), and by the way, the building is very simple, it's made most of cubes!

plop!
#2
07/29/2005 (6:31 am)
I bought this engine in 2003. I hooked off. I got no feedback at all about this problem. Blast away 100 dollar for nothing!

Last hours I tried to give it another shot. For years I wanted to make something for my own. But unfortunately; still the same thing happens. If only somebody got the bright idea to just put up a fully functioning version version where you don't have to do all this compiling and stuff. Life was a lot easier. But no, they rather stick to the tech-stuff. I don't see why.

Can't help you too but hopefully some staff member notifies this once again for I put this topic on top of the pile.

Cheers,

Aerny
#3
07/29/2005 (6:52 am)
Arnold,

Are you using TBE (Torque Build Environment)?

It is a self compiling executable and it sounds as though ti's exactly what you need.

If THAT doesn't work, then I can't imagine what the problem would be.
#4
07/29/2005 (11:06 pm)
Quote: If only somebody got the bright idea to just put up a fully functioning version version where you don't have to do all this compiling and stuff. Life was a lot easier. But no, they rather stick to the tech-stuff. I don't see why.
A separate pre-compiled version of TGE has been available to download for at least a year. Also, since version 1.3 the source and precompiled code have been available in a single download and connecting via CVS is no longer required.

I'm not sure how GG can make getting started any easier whilst still discouraging piracy.
#5
07/30/2005 (10:06 pm)
Hi,

I bought the SDK abou a week ago and now I was trying to insert an Interior building, i did it quark and the map2dif debugger didn't find anything wrong with my BPS structure. But when I tried to insert this in the engine I got the message:

"Disconnect:
You do not have the correct version of the FPS Starter kit or the related art needed to play please contact server operator (invalid packet)"

Anyone have a clue about what happened? I already inserted another BSP objects in the engine and didn't have this problem before.
And I already re-compiled the engine using TBE.
#6
07/30/2005 (10:40 pm)
Quote:
You do not have the correct version of the FPS Starter kit or the related art needed to play please contact server operator (invalid packet)

This rather obscure message is what you get whenever it can't load an interior texture (either it is in the wrong location or it is not power of 2 sized).
#7
07/30/2005 (11:12 pm)
I had the same problem ... I think you have to be very cautious about creating the proper terrain file to go with your missions. Either that or you're simply missing files somehow. I wish I could be more specific but I can't remember exactly how I solved the problem when I encountered it ... sorry :(
#8
07/31/2005 (6:46 am)
Thanks Matt, I will try to find if I made some mistake with textures.
#9
07/31/2005 (6:54 am)
Matt, as I thought I forgot to put the NULL texture in the data/interiors folder. I am posting here because this might be the solution for the others problems.