Alternatives to Ultra Edit
by Marvin Hawkins · in Torque Game Engine · 04/06/2005 (7:15 am) · 8 replies
Hi all,
For all you guys using Ken's book 3d programming all in one you may have noticed something about the text editor ultra edit. Eventually you have to buy it. Now if you're like me and were too slow to finish the book in 40 days, then thats a problem. Well fear not I found a relatively cheap if not better alternative to UEdit. If you already own the other game development engine 3d game studio. You can use thier script editor. The scripts I ran in the TGE worked just fine. Just make sure you change the 'save as setting' to "all file types" and use the '.cs' extension when saving your files. You'll have to type this in manually after your fille name in the save name box. I like the 3DGS script editor better because it has color syntax and it also automatically closes braces for you. (if you type the open bracket "{" it will add the closed one automatically. It even draws a line to connect the two. It also closes parenthesis when you type the open one. So its got some nice tidbits. If you already have 3DGS is pretty nice to use.
For all you guys using Ken's book 3d programming all in one you may have noticed something about the text editor ultra edit. Eventually you have to buy it. Now if you're like me and were too slow to finish the book in 40 days, then thats a problem. Well fear not I found a relatively cheap if not better alternative to UEdit. If you already own the other game development engine 3d game studio. You can use thier script editor. The scripts I ran in the TGE worked just fine. Just make sure you change the 'save as setting' to "all file types" and use the '.cs' extension when saving your files. You'll have to type this in manually after your fille name in the save name box. I like the 3DGS script editor better because it has color syntax and it also automatically closes braces for you. (if you type the open bracket "{" it will add the closed one automatically. It even draws a line to connect the two. It also closes parenthesis when you type the open one. So its got some nice tidbits. If you already have 3DGS is pretty nice to use.
#2
It's lots to learn, but exceptionally powerful once you get the hang of it. One of the books available on Emacs would be useful to anyone wanting to learn it (or perhaps the online tutorials). I use a *nix environment for work and also on several machines at home (including a Mac) as well as Windows, and it's nice to have the same editor available on all platforms.
www.xemacs.org will get you started if interested. Don't say I didn't warn you about the initial learning curve though ;)
Mike
04/06/2005 (9:51 am)
This is probably way too much for the average user to want to learn, but I enjoy using Xemacs (available under GNU license on pretty much all platforms). It's a bear to learn, but it literally can do pretty much anything you want it to do. It uses a built-in LISP language, has lots of modules you can load, does syntax highlighting, brace matching, shell running, regex replacing, macro editing, and just WAY too many other things to list. It can literally be an operating system in and of itself.It's lots to learn, but exceptionally powerful once you get the hang of it. One of the books available on Emacs would be useful to anyone wanting to learn it (or perhaps the online tutorials). I use a *nix environment for work and also on several machines at home (including a Mac) as well as Windows, and it's nice to have the same editor available on all platforms.
www.xemacs.org will get you started if interested. Don't say I didn't warn you about the initial learning curve though ;)
Mike
#3
04/06/2005 (12:31 pm)
Emacs and XEmacs are excellent, but you're right...they do have quite the learning curve. I had a friend who was fond of saying "Emacs is a great OS...I can read my newsgroups, send e-mail, and browse the web...now only if it had a decent editor like vi..."
#4
***Insert holy war post between vi and emacs here
I do have a torque spec and keyword file for Crimson Editor though: www.evocationentertainment.com/crimson.zip
04/12/2005 (2:53 pm)
While I use Crimson Editor, I know quite a few people that are fond of GVim.***Insert holy war post between vi and emacs here
I do have a torque spec and keyword file for Crimson Editor though: www.evocationentertainment.com/crimson.zip
#5
04/12/2005 (3:09 pm)
Or you could use the TBE and the Eclipse TorqueScript plugin
#6
www.twinno.com/brainedpro, it also offers debugger and help for Torque.
08/03/2005 (3:45 am)
You could also have a look at Brain Editor Pro atwww.twinno.com/brainedpro, it also offers debugger and help for Torque.
#7
08/03/2005 (5:12 am)
I use Tribal IDE :)
#8
01/25/2007 (1:15 pm)
Hate to bump an old thread, but does anyone happen to have that crimson editor file? The link seems to be down.
Associate David Montgomery-Blake
David MontgomeryBlake