Game Development Community

TileIt Demo!

by John Vanderbeck · in Torque Game Builder · 04/05/2005 (6:08 pm) · 30 replies

www.ontargetgames.com/tileit/ss.jpg



TileIt is a wild, crazy, spinning game of tile fun! Remove tiles from the game board by matching like tiles either horizontally or vertically. Can't find a move? Spin that board! Rotate the game board clockwise or counter-clockwise 90 degrees at a time causing tiles to fall down to the bottom possibly giving you more openings to remove yet more tiles. Playing with tiles has never been so much fun!

Download the Windows demo here.



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To play
Select tiles by left clicking on them in the game board. To remove tiles, select two identical tiles that are touching either horizontally or vertically.

To rotate the game board, press "a" to rotate to the left, or "d" to rotate to the right.

Esc quits the game.

Scoring
You gain points for every tile you remove, but you also lose points for every spin of the board. Plan your moves out ahead and spin the board the least amount of times to maximize your score. Can you get a better score than your friends?
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Known Bugs
This is a demo but its still an early ALPHA demo. There are many unfinished features and some bugs.
When you rotate the board, after the board stops the tille images will point upwards again instead of staying sideways or upside down or whatever. This is cosmetic only and doesn't affect game play.

You need to wait for the board to stop rotating before removing tiles.. or else I dont' know what will happen :)

There is supposed to be a bonus for removing al ltiles of a certain group, but it doesn't work I don't think.

Right now there is only one default game board.

Any questions, comments, etc post em here. Post your best scores on the included board to :)
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#1
04/05/2005 (6:14 pm)
Why not change the 'default game' under the main.cs (one in same folder as T2D.exe) instead of having to run from a batch file?

Haven't gotten around to playing your demo yet (loads of work - I should be working right now, but the forums...they call to me), but it looks very professionaly and well polished. Can't wait to try it! =)
#2
04/05/2005 (6:19 pm)
Eh because I didint' think of doing that :p
#3
04/05/2005 (6:21 pm)
Just change line 174,
$defaultGame = "T2D";
to
$defaultGame = "TileIt";

I already did it to my downloaded version. =P
#4
04/05/2005 (6:21 pm)
Changed as you suggested :)
#5
04/05/2005 (6:22 pm)
Hehe I already changed it before oyu posted and uploaded it :p
#6
04/05/2005 (6:22 pm)
Are you supposed to be able to select two border tiles and have them go away?
It's kind of cool to destroy the container...however, it seems to make tiles stick in weird locations.
#7
04/05/2005 (6:28 pm)
Lol umm no.. Gotta love it when things like that slip by ya. Thanks!
#8
04/05/2005 (6:32 pm)
BTW: Undocumented featyure.. pressing "q" will take a screenshot of the game and save it to the game directory in a file named ss.jpg
#9
04/05/2005 (6:39 pm)
Awesome! I had tremendous fun and actually cleared the board. I had a final score of 233. I was going to post a screenshot to prove it, but I couldn't figure out how. lol
#10
04/05/2005 (6:45 pm)
Posting this for Gina-Marie :)

www.ontargetgames.com/tileit/tileit_complete.jpg
#11
04/05/2005 (6:46 pm)
Grats on the best score i've seen so far Gina-Marie!

I just finally cleared the board but only ended up with a score of 211.. doh!
#12
04/05/2005 (6:52 pm)
Updated demo to fix the border select bug as found by Joseph.
#13
04/05/2005 (7:08 pm)
Good job! That rotation reminded me of a feature I was thinking of for my game, but never bothered to implement (would have been a lot of effort in my own C code at the time). It's not something I'll be doing for my port to T2D, as I'm only looking to do a simple port to get comfortable with TorqueScript.

Here's a screenie of my score:

home.crrstv.net/kframp/t2d/ss.jpg
#14
04/05/2005 (7:11 pm)
Awww, I liked that bug.
I was kinda hoping the tiles would fall off the screen though.
#15
04/05/2005 (7:15 pm)
Cool Keith new high score! So how does the game play? What are your thoughts?
#16
04/05/2005 (7:18 pm)
My personal High Score: 231

This is actuall a fun game. Sometimes I wish the board would rotate faster, but that's only a minor irk. Maybe have a larger board with more tiles as a more difficult setting. Or maybe even have user defined board sizes. =)
#17
04/05/2005 (7:19 pm)
Quote:Maybe have a larger board with more tiles as a more difficult setting. Or maybe even have user defined board sizes. =)

The full game will.
#18
04/05/2005 (7:25 pm)
I liked it! I was also playing this under Linux.

T2D makes cross-platform so simple!

The one feature that would be cool would be the ability to speed up the roatation. It seemed a bit slow. I look foward to all the other neat gameplay ideas you'll add later on. :-)
#19
04/05/2005 (7:29 pm)
Looks like the demand is for a faster spin :)
#20
04/05/2005 (9:06 pm)
Mac build is now available thanks to NicQuijano!
Mac Version
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