DTS Texture formats
by Chris Labombard · in Artist Corner · 04/05/2005 (1:11 pm) · 3 replies
Hi, I remember reading in a doc somewhere that you can only use bmp textures for your dts objects... But bmp's don't have an alpha channel. Is there another file format I can use, or am I just stuck without alpha?
About the author
I have been a professional game programmer for over 5 years now. I've worked on virtually every platform, dozens of games and released a few of my own games, including 2 iPhone titles and a title waiting release on Big Fish Games.
#2
04/06/2005 (5:15 pm)
You can also use JPG, but no alpha there either. PNG is the way to go if you want translucent objects
#3
04/07/2005 (3:36 am)
Thank you... Im a programmer and my artists have no Torque experience so I had to do a little digging to find the answers I needed.... This community is great.
Associate David Montgomery-Blake
David MontgomeryBlake