Logo Requirement Now On Product Page
by Jeff Tunnell · in General Discussion · 04/05/2005 (10:33 am) · 46 replies
This battle continues to rage over on Indie Gamer forums. The tide has turned there, and now it seems we are being painted as an evil company that is out to absolutely screw all indies. Here is the thread: forums.indiegamer.com/showthread.php?p=35231#post35231
So, in an effort to be more transparent, here is the change. If this is not big enough, we'll put it in bold letters.
Here is the change:
Also added it to the TGE product page.
I can't imagine another company trying harder than GG, but people continue to look for the downside of a company that is doing too much, I guess. I'm going home for a while.
-Jeff Tunnell GG
So, in an effort to be more transparent, here is the change. If this is not big enough, we'll put it in bold letters.
Here is the change:
Quote:
INDIE LICENSE: No Royalties - Publish Anywhere. GarageGames pioneered the breakthrough Indie License when we first published the Torque Game Engine in 2001, and we have continued to refine and relax the requirements for this incredible deal. In summary, T2D is only $100 per programmer for the full source code to this powerful game engine. As long as your company has less than $250,000 in sales, you can publish your game anywhere, for any price without any royalties or further commitement to GarageGames except for displaying the T2D logo upon game start up. We like to say, "it is as close to free as we could make it." It's been said before, but bears repeating, "there is no better game development deal in the world!" Commercial Licenses Available for only $395 per programmer seat.
Also added it to the TGE product page.
I can't imagine another company trying harder than GG, but people continue to look for the downside of a company that is doing too much, I guess. I'm going home for a while.
-Jeff Tunnell GG
About the author
#42
04/08/2005 (7:12 pm)
Ouch man ... well you do what you can. I still can't believe anyone would have a problem with this!
#43
If I ever get off my rear-end and get a game finished, I'll proudly display the GG logo. GG is one of the best things to ever happen for Indies. I'd much rather have a GG logo splash screen than an EA one that's for sure.
04/10/2005 (9:31 am)
I just read the forum in the link. Amazing...I think some people just want to use Torque to make their game and then pretend they did everything themselves. Truly sad what people will whine about these days.If I ever get off my rear-end and get a game finished, I'll proudly display the GG logo. GG is one of the best things to ever happen for Indies. I'd much rather have a GG logo splash screen than an EA one that's for sure.
#44
Completely agree! GarageGames has done more for the indie scene than anyone and should get credit for that. I'll definitely show my support by displaying their logo. With fireworks or something, preferably. =)
04/11/2005 (7:52 pm)
Quote:If I ever get off my rear-end and get a game finished, I'll proudly display the GG logo. GG is one of the best things to ever happen for Indies. I'd much rather have a GG logo splash screen than an EA one that's for sure.
Completely agree! GarageGames has done more for the indie scene than anyone and should get credit for that. I'll definitely show my support by displaying their logo. With fireworks or something, preferably. =)
#45
I guess you could add pricing tiers and allow people to pay more or offer less in a publishing deal to those that refuse your logo on their product.
Funny thing is, in the credits case I mentioned above, one of the coders left an eater egg that was caught later on (publisher had source). They got pretty peeved when they disovered it.
04/16/2005 (5:26 pm)
In my experience in commercial games, if your a small developer you have a hard time bargaining with publishers. One place I worked at we were refused our names in in game credits. and another, we left out our own logo alltogether because we got a better royalty deal allowing the publisher to keep theirs. I guess you could add pricing tiers and allow people to pay more or offer less in a publishing deal to those that refuse your logo on their product.
Funny thing is, in the credits case I mentioned above, one of the coders left an eater egg that was caught later on (publisher had source). They got pretty peeved when they disovered it.
#46
Why would anyone have an issue with the GG logo anyway? It's the company that made it possible for you to make your game (at a very, very reasonable price, and with tons of stuff for free, including access to the great community here).
In addition to the logo, I'd like to include all the guys involved with making the engine in the credits, and of course include links back to GG. =)
Anyway, the argument they're using ("Oh, who reads the EULA anyway?") is absurd. You're not buying a game or an MP3 program to play your music...you're buying a *game engine* Hello? To make games with and then sell them...might be a good idea to read that EULA before buying it...
Keep up the great work, GG!
04/17/2005 (3:38 am)
I don't see the big deal, either--it's a *logo* people! So what. It's not a logo of a fat, ugly naked guy covered in orange Jello, making obscene satanic gestures with his fingers. And it's not a five minute intro movie about GG that takes up 250 MB; it's...a...logo. Start up any new game and count all the logos that pop up before the game is playable...deal with it.Why would anyone have an issue with the GG logo anyway? It's the company that made it possible for you to make your game (at a very, very reasonable price, and with tons of stuff for free, including access to the great community here).
In addition to the logo, I'd like to include all the guys involved with making the engine in the credits, and of course include links back to GG. =)
Anyway, the argument they're using ("Oh, who reads the EULA anyway?") is absurd. You're not buying a game or an MP3 program to play your music...you're buying a *game engine* Hello? To make games with and then sell them...might be a good idea to read that EULA before buying it...
Keep up the great work, GG!
Torque Owner Jeff Mikaelian
Why should it be such a big deal. Its cool to advertise the engine anyways.
aileron