Game Development Community

Interior with soft edges

by Gokalp · in Artist Corner · 04/04/2005 (6:46 am) · 6 replies

I have a question:

All interiors in TGE seem to be displayed with hard edges (we are building the map interiors with Worldcraft).

Is there a way to produce interior (.dif files) with soft edges? I think that could improve the graphics quality significantly.

thanks in advance

#1
04/04/2005 (9:48 am)
You're going to have to better explain exactly what you mean by soft edges.
#2
04/04/2005 (9:52 am)
I think what he means is rounding the corners, instead of them being exact 90 degree angles... perfect 90 degree angles look kinda funny... Normal buildings corners are rounded a little bit.
#3
04/04/2005 (11:04 am)
Possibly smoothing the normals also, that's something I've thought about looking into before as well.
#4
04/04/2005 (11:14 am)
He means gouraud shading instead of flat shading on "curved" surfaces such as columns or arches, which now show hard edges where they meet.

I don't think there's any way to fix this problem right now, other than using DTS shapes for the curved surfaces and placing them in the mission editor...
#5
04/04/2005 (12:22 pm)
There is a discussion that mentions this here.
#6
04/05/2005 (1:57 am)
What I meant was gourad shading instead of flat shading (should have been more precise about that). thanks for all your answers and the link :)