Interior with soft edges
by Gokalp · in Artist Corner · 04/04/2005 (6:46 am) · 6 replies
I have a question:
All interiors in TGE seem to be displayed with hard edges (we are building the map interiors with Worldcraft).
Is there a way to produce interior (.dif files) with soft edges? I think that could improve the graphics quality significantly.
thanks in advance
All interiors in TGE seem to be displayed with hard edges (we are building the map interiors with Worldcraft).
Is there a way to produce interior (.dif files) with soft edges? I think that could improve the graphics quality significantly.
thanks in advance
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#2
04/04/2005 (9:52 am)
I think what he means is rounding the corners, instead of them being exact 90 degree angles... perfect 90 degree angles look kinda funny... Normal buildings corners are rounded a little bit.
#3
04/04/2005 (11:04 am)
Possibly smoothing the normals also, that's something I've thought about looking into before as well.
#4
I don't think there's any way to fix this problem right now, other than using DTS shapes for the curved surfaces and placing them in the mission editor...
04/04/2005 (11:14 am)
He means gouraud shading instead of flat shading on "curved" surfaces such as columns or arches, which now show hard edges where they meet. I don't think there's any way to fix this problem right now, other than using DTS shapes for the curved surfaces and placing them in the mission editor...
#6
04/05/2005 (1:57 am)
What I meant was gourad shading instead of flat shading (should have been more precise about that). thanks for all your answers and the link :)
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Sickhead Games