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Crossbow Explosion not working in 1.4rc1

by Jeremiah Fulbright · in Torque Game Engine · 04/04/2005 (6:05 am) · 6 replies

I just got a build of 1.4rc1 from our coder (freshly compiled from cvs) and noticed there is no explosion for the crossbow now.. also seems that something is up with collision on vehicles (datablock or something).

#1
04/04/2005 (6:41 am)
Well, we did some more investigating and it seems with 1.4rc1 some new isClientObject() checks were added which aren't returning properly, thus causing explosions to not work.. or there is something in script that needs to be changed?
#2
04/04/2005 (11:00 am)
We've just noticed the same thing with our latest drop. I'm wondering if the net flags for the explosion class needs to be set a certain way.
#3
06/02/2005 (3:05 pm)
I'm getting this problem too... Is there any news on this problem.
I fire the cross bow and all I get is a yellow light on the terrain where it hits.
#4
06/02/2005 (3:45 pm)
OK, I've taken out the isClientObject calls in explosion.cc and it's working now.
#5
06/02/2005 (5:19 pm)
Which one did you remove?
#6
06/03/2005 (2:12 am)
There were a load of them towards the end of the file. I basically compared the files with WinMerge and removed(commented out) any of the isClientObject calls which were not in an old version I had.

I appreciate that this isn't the real solution, has something fundamental changed for explosions or particles in general?