GID 11 Entries
by Tom Bampton · in Game Design and Creative Issues · 04/04/2005 (4:35 am) · 2 replies
Heya,
Since there were quite a few new people taking part this time, I thought I'd take a moment to remind everyone to send me their entries if they havent already.
Post a .plan here detailing your game and experiences, then send the following to fos2k4 at gmail.com ...
The name of your game
A link to your .plan
A couple of paragraphs of description of your game. If you have a build, put it on the web somewhere and mention the link in the description.
If you're not sure what to write, check out the previous entries at www.gameinaday.com/entries.shtml.
Thanks to those who've already sent em. I'll get the site updated today or tommorow.
Tom.
Since there were quite a few new people taking part this time, I thought I'd take a moment to remind everyone to send me their entries if they havent already.
Post a .plan here detailing your game and experiences, then send the following to fos2k4 at gmail.com ...
The name of your game
A link to your .plan
A couple of paragraphs of description of your game. If you have a build, put it on the web somewhere and mention the link in the description.
If you're not sure what to write, check out the previous entries at www.gameinaday.com/entries.shtml.
Thanks to those who've already sent em. I'll get the site updated today or tommorow.
Tom.
#2
www.garagegames.com/blogs/27747/7537
It's not everything I hoped or dreamed it would be. Dang it, I want another week! (Except that 1 week represents about 2.5 weeks of real-time - because I was spending a lot of time documenting what I was doing as well.)
Anyway - it's a cute, fun little game, for a few minutes at least. I cannot confirm or deny that it actually gets EASIER at higher levels --- I've played the final version a dozen times or so (at least without it crashing), and I don't think I've cleared 1000 points.
EDIT: So I play it again, and I clear well over twice that number (and counting). Oh, well.
04/05/2005 (10:32 pm)
Okay - Jay Barnson's antics are now up:www.garagegames.com/blogs/27747/7537
It's not everything I hoped or dreamed it would be. Dang it, I want another week! (Except that 1 week represents about 2.5 weeks of real-time - because I was spending a lot of time documenting what I was doing as well.)
Anyway - it's a cute, fun little game, for a few minutes at least. I cannot confirm or deny that it actually gets EASIER at higher levels --- I've played the final version a dozen times or so (at least without it crashing), and I don't think I've cleared 1000 points.
EDIT: So I play it again, and I clear well over twice that number (and counting). Oh, well.
Torque 3D Owner Tom Bampton