There should be an "OpenArt" license...
by jesusphreak · in General Discussion · 04/03/2005 (12:18 pm) · 3 replies
I would have to say the most difficult part of creating a game engine is having good art/models/visuals.
Anyone can sit down and write a formula to make "A" do "this", but for those of us who aren't artistically inclined, creating a model of just about anything is a project in hardship.
I would really like to see the creation of an "OpenArt" license, which would be very similar to the GNU/GPL license. Basically, anyone was free to use a piece of art (whether it be a model or a texture) for whatever they wanted, as long as they inturn made any changes they've made (if they put out something with the art publicly) available as well.
I think it might foster game development even more, cause some of us are just dead in the water when it comes to modeling. I have no artisitc skill outside of pure abstract, and trying to replicate anything in real life is just insane.
Anyone can sit down and write a formula to make "A" do "this", but for those of us who aren't artistically inclined, creating a model of just about anything is a project in hardship.
I would really like to see the creation of an "OpenArt" license, which would be very similar to the GNU/GPL license. Basically, anyone was free to use a piece of art (whether it be a model or a texture) for whatever they wanted, as long as they inturn made any changes they've made (if they put out something with the art publicly) available as well.
I think it might foster game development even more, cause some of us are just dead in the water when it comes to modeling. I have no artisitc skill outside of pure abstract, and trying to replicate anything in real life is just insane.
#2
There's also projects such as TurboSquid or the Digital Boneyard, and of course GameBeavers. (In the case of TS, however, be aware that even free models/textures might have their own unique licensing agreements, so best to contact the artist for clarification.)
As for "anyone can sit down and write a formula" -- I disagree. I've seen people who pick up programming like they were born with the skill, and others struggle to write even a simple "Hello World" program. It's much the same as art, or music. If you have a natural aptitude for programming you will be better, or worse, at it.
People tend to think that art is hard, or requires some mystical quality you must be born with in order to excel, but if you practice you can be an artist too. Much like an artist can be a programmer.
I'm not sure why you would be dead in the water -- Why not use placeholder art until you can either hire an artist, or persue something like the CC?
04/03/2005 (2:14 pm)
Yes, google for Creative Commons to find their license types and also sites that provide material.There's also projects such as TurboSquid or the Digital Boneyard, and of course GameBeavers. (In the case of TS, however, be aware that even free models/textures might have their own unique licensing agreements, so best to contact the artist for clarification.)
As for "anyone can sit down and write a formula" -- I disagree. I've seen people who pick up programming like they were born with the skill, and others struggle to write even a simple "Hello World" program. It's much the same as art, or music. If you have a natural aptitude for programming you will be better, or worse, at it.
People tend to think that art is hard, or requires some mystical quality you must be born with in order to excel, but if you practice you can be an artist too. Much like an artist can be a programmer.
I'm not sure why you would be dead in the water -- Why not use placeholder art until you can either hire an artist, or persue something like the CC?
#3
Its a long hard slog... but im not going to give in... im just going to keep plugging away at it.
Im sure if you ask questions of artist they will shorten your learning curve and help you generate good looking stuff.
I hope you dont give up and can find solutions like the CC or just keep slogging through it. Good luck.
aileron
04/03/2005 (4:20 pm)
I for one am forcing myself to struggle through Blender, and Gimp, and other tools to create my own art. Also I am downloading free art and purchasing art as well to get an idea of the hows and whys of what is out there to help me create my own. Plus using said art to morph my own from it. Its a long hard slog... but im not going to give in... im just going to keep plugging away at it.
Im sure if you ask questions of artist they will shorten your learning curve and help you generate good looking stuff.
I hope you dont give up and can find solutions like the CC or just keep slogging through it. Good luck.
aileron
Torque Owner Jeff Tunnell