Convex hull generator for meshes?
by Clint S. Brewer · in Artist Corner · 04/03/2005 (11:40 am) · 5 replies
Does anyone have a script or know if max has some obscure (or completely obvious but overlooked ) support for making a convex hull for a mesh?
It sure would help for making collision meshes and I'm sure everyone runs into exactly the same need.
thanks.
It sure would help for making collision meshes and I'm sure everyone runs into exactly the same need.
thanks.
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#2
04/03/2005 (4:25 pm)
Oooo....very nice! I have had writing a similar plug-in on my todo list for while now...always nice to not have to do extra work =)
#3
04/04/2005 (12:12 pm)
GLB3.0 also includes a similar tool. It will allow just about any Max shape to be converted to convex, and game ready. Well worth the $40. (Also includes numerous other tools)
#4
I tried Downloading pml plugin from www.physicstools.org but when i tried to use the script it informed me of a lack of physlib.dlm(?dll) ...
GLB3.0 seems to do eactly what i want to.. but it costs money and i'm a student :/ ..
If anybody could help me... please...please do ...
i am working on an indie game and i have been assigned to make hitboxes for models..this app would help get a better finished hitbox (no human error from placement)... and it would just be dang useful in future projects...
i have even scoured map editors as i thought they would be a likely place to get a convex generator.. im using 3d max 5 ..and a plugin for it would ideally be what im looking for .. but all options are welcome...
ps. i'm not just lazy, i feel a more exact hitbox would make for a better game.. though it would save effort to :D
04/09/2005 (6:34 am)
I have desperately searched for a convex hull generator (hitbox generator) myself for the last couple of days....I tried Downloading pml plugin from www.physicstools.org but when i tried to use the script it informed me of a lack of physlib.dlm(?dll) ...
GLB3.0 seems to do eactly what i want to.. but it costs money and i'm a student :/ ..
If anybody could help me... please...please do ...
i am working on an indie game and i have been assigned to make hitboxes for models..this app would help get a better finished hitbox (no human error from placement)... and it would just be dang useful in future projects...
i have even scoured map editors as i thought they would be a likely place to get a convex generator.. im using 3d max 5 ..and a plugin for it would ideally be what im looking for .. but all options are welcome...
ps. i'm not just lazy, i feel a more exact hitbox would make for a better game.. though it would save effort to :D
#5
good luck.
04/09/2005 (2:46 pm)
TenRhook, it comes with the pml stuff. If you read the readme.txt it should tell you where to put it. or if not, then search on the physicstools website for instructions. I just followed their instructions and it worked fine. I'm using max 7 though.good luck.
Torque Owner Clint S. Brewer
seemed to work ok on the first couple meshes I tried.