Game Development Community

Convex hull generator for meshes?

by Clint S. Brewer · in Artist Corner · 04/03/2005 (11:40 am) · 5 replies

Does anyone have a script or know if max has some obscure (or completely obvious but overlooked ) support for making a convex hull for a mesh?

It sure would help for making collision meshes and I'm sure everyone runs into exactly the same need.

thanks.

#1
04/03/2005 (12:12 pm)
A quick search did turn up this today.

seemed to work ok on the first couple meshes I tried.
#2
04/03/2005 (4:25 pm)
Oooo....very nice! I have had writing a similar plug-in on my todo list for while now...always nice to not have to do extra work =)
#3
04/04/2005 (12:12 pm)
GLB3.0 also includes a similar tool. It will allow just about any Max shape to be converted to convex, and game ready. Well worth the $40. (Also includes numerous other tools)
#4
04/09/2005 (6:34 am)
I have desperately searched for a convex hull generator (hitbox generator) myself for the last couple of days....

I tried Downloading pml plugin from www.physicstools.org but when i tried to use the script it informed me of a lack of physlib.dlm(?dll) ...

GLB3.0 seems to do eactly what i want to.. but it costs money and i'm a student :/ ..

If anybody could help me... please...please do ...

i am working on an indie game and i have been assigned to make hitboxes for models..this app would help get a better finished hitbox (no human error from placement)... and it would just be dang useful in future projects...

i have even scoured map editors as i thought they would be a likely place to get a convex generator.. im using 3d max 5 ..and a plugin for it would ideally be what im looking for .. but all options are welcome...

ps. i'm not just lazy, i feel a more exact hitbox would make for a better game.. though it would save effort to :D
#5
04/09/2005 (2:46 pm)
TenRhook, it comes with the pml stuff. If you read the readme.txt it should tell you where to put it. or if not, then search on the physicstools website for instructions. I just followed their instructions and it worked fine. I'm using max 7 though.

good luck.