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Performance problem with Tim Aset contant pack

by Firas · in Torque Game Engine · 04/02/2005 (10:06 am) · 11 replies

I have integrate Tim Packs with the starter.fps and all the objects work fine but there was one big problem :(

when I load the demo mession I have a big problem with the performance .

the screen is pause every lettle time specially when the orc look to the town thes the performance will be so slow.

and here is my PC spec:

AMD 2600+ full cash
512 DDR ram
80 GB HDD
Gefore FX 5200 (128 Ram) with latest driver update.

please note: I'm playing FarCry and Half-life 2 with no problem on performance .

so can any one tell me a way to increase the performance in this case?

thanks.

#1
04/04/2005 (1:08 am)
Have you try to reduce the texture size (there are all at 512*512) or use the LOD.
#2
04/04/2005 (9:33 am)
How many buildings are in your mission?
#3
04/04/2005 (9:40 am)
Ben has an excellent point. When I first bought the pack, I started adding castles like crazy. Any building, really. But I had things close enough that the LOD changes would not only pop noticably, but it would force a framerate stutter. Then I laid them out a little better and stopped having such problems.
#4
04/04/2005 (2:35 pm)
Ben I'm using demo mission that Tim created for the vedio demo, I download it from this link:
http://www.gremlinstudios.com/promo/demomission.zip

it's work good but the performance is really bad :(
#5
04/05/2005 (11:57 pm)
Anyone here?
#6
04/06/2005 (11:38 am)
Tim's demo mission? Doesn't that have hundreds of buildings?
#7
04/07/2005 (12:47 am)
Not hundreds it's somthing like tens of buildings, I don't know why this happen

but just a second is this mean torque can't handle a big city ? coz the mission have no other players or NCP so how the performance will be if we add that?
#8
04/07/2005 (5:33 pm)
How many, exactly, and how complex, exactly? Your graphics card can only render so much, and if you're trying to get it render more than that, you're not going to have a fast game no matter what engine you use... I have seen large city environments run in Torque, but only after the artists and coders made sure they weren't going beyond the limits of the hardware!
#9
04/07/2005 (6:44 pm)
That demo mission is NOT game friendly. It wasn't even supposed to be released, it was something I put together for video creation.
This is why it's not included in the download, I've only put it up seperately for people who ask for it and understand that it's not game friendly by default, you'll need a high-end mission to run that mission with it's current settings.

Also, reduce texture size to free up texture memory, by default the textures are all 512x512 which is not recommended, they are only that size by default so you have the highest resolution available to you as source so you can shrink down the textures you wish, if you need to.

Also, the LOD is set somewhat high by default, this can be adjusted in the source .maps and re-exported to "pop" into lower detail levels sooner.

I also want to point out that I do in fact mention all these points in the documentation. :-)

Keep in mind I have to distribute everything in the highest texture sizes and lod as possible, so that way people can shrink down, as you can't start at the bottom and go up.

Hope that helps.

-Tim
#10
04/08/2005 (7:05 am)
Thanks tim for this info. so you are sugget that I reduce the texture size and LOD , I will try this but
I have little tech. problem, how can I change the LOD for any building?

thanks agine
#11
04/08/2005 (8:59 am)
That's a great explanation Tim. I was considering purchase of a content pack or two... and I was wondering about the texture sizes (*big* textures and *lots* of them).

Tim, do you have any kind of "representive" or "demo" interior (or 3) from these sets that is available as a sample - or maybe some extras that you didn't use, but still capture the "mood" of the sets. I've looked at all the screenshots, the demo movie and other info, but it's still hard to tell if these are what I'm looking for using in my game, and if they look like I want them to look in TGE (with or without the Lighting Pack, etc).

Thanks,

Ed