Game Development Community

Render to Texture

by Mike Kuklinski · in Torque Game Engine Advanced · 04/01/2005 (9:55 pm) · 7 replies

Has anyone experimented with rendering to texture?

I want to render a HUD to a face on a vehicle -- I am just not sure as to how this would be done.

#1
04/01/2005 (10:05 pm)
Pat added this ability to TGE 1.4. If i understand correctly only TGE 1.3 will be merged into TSE head when milestone 3 begins, so i guess we won't see this feature officually in TSE for a while. I'm planning on manually merging the feature as i need soon.

There is also Pat's old resource which does something similar.
#2
04/01/2005 (10:21 pm)
Well---the TSE product page states that TSE supports Render-to-Texture, and uses 3d HUDs as an example...
#3
04/01/2005 (10:25 pm)
Didn't notice this, but your right. I guess i need to dig further to see how to render a GUI to texture to be attached to a DTS shape.
#4
04/01/2005 (10:34 pm)
If you figure it out, let me know. I have barely dug into the new API or how things render.
#5
04/02/2005 (1:50 am)
Take a look in the blender code for a good example of render-to-texture
#6
04/02/2005 (11:02 am)
The Terrain Blender?
#7
04/02/2005 (2:34 pm)
Or the reflection code, or the refraction code, or the glow buffer code...