Game Development Community

Need to know where to start?

by Matthew Langley · in Torque Game Builder · 04/01/2005 (7:16 am) · 56 replies

(btw first post on the forum! lol had to do that :)

TDN (Torque Developer Network)


If you need to know where to start, here is some links to resources that will help you :)

Torque 2D Unofficial F.A.Q.

About the author

Was a GG Associate and then joined GG in 2005. Lead tool dev for T2D and T3D. In 2011 joined mobile company ngmoco/DeNA and spent about 4 years working game and server tech. 2014 joined startup Merigo Games developing server technology.

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#2
04/01/2005 (12:17 pm)
Thanks Matthew!
#3
04/02/2005 (1:46 am)
Added a new particle tutorial :)
#4
04/02/2005 (7:35 am)
Awsome. Now I can make my own sparkley-sparkles!
#5
04/03/2005 (6:44 pm)
Cool I need to try that love the tutorials you have already made, been most helpfull. Great job.
#6
04/06/2005 (12:04 pm)
Added

-T2D Tutorial Mouse Object Selection and Moving-
#7
04/07/2005 (11:16 am)
Added

-Part 2-
#8
04/07/2005 (12:49 pm)
Hi.

I picked up T2D at GDC last month and am finally getting the chance to sit down with it. My goal is to do an Age of Empires style game, so I'll probably wait until the Iso-Map API is finished before going hog-wild, but in the meantime I wanted to understand my way around the system.

And that's where I'm running into learning curve issues. I've read over all the .pdf files that come with the T2D install, though I've not read the "Reference" one in too much detail. Still, I'm not sure how to proceed because I'm missing out on the big picture of how all this stuff fits together architecturally, and where it is in this architecture that I'm inserting code.

My problem appears to lay in the fact that I'm unfamiliar with T3D, but I'm not sure if reading documents about T3D would help any. What course of action do you recommend?

Thanks,
Anthony
#9
04/08/2005 (5:45 pm)
Added

T2D Tutorial Mouse Object Selection and Moving Part 3


Anthony I'd suggest first going through the Basic tutorial included with T2D... then going through those tutorials up top I listed, in that order too
#10
04/08/2005 (5:57 pm)
What Matthew said
#12
04/09/2005 (5:41 pm)
Added it to the list :) the more tutorials the better!
#15
04/15/2005 (8:39 pm)
@King Tut : Thx man...

Would be cool to have a T2D project Roadmap. Some kind of A-Z skeleton plan of how a T2D project should be made cradle to grave.
#16
04/15/2005 (9:10 pm)
Thank you kindly Matthew!:)
#17
04/15/2005 (9:34 pm)
Say Randy, that sounds like a great idea!:) We could have a group of barebones project templates that would each address a diferent genre or concept; one for racing, another for RTS's, yet another for shooters, and the list could go on and on!:)

Perhaps we chould even consider creating some central repository or something into which anyone can submit a standards-based generic template for immediate retrieval!:) I'd seriously consider taking on such a task myself - especially once I've got a good grasp of the scripting languge!:) This could really speed things up as far as scripting or even C++ programming is concerned - glad you mentioned that, thanks!:)
#18
04/16/2005 (5:16 am)
A roadmap would help me immensely. I'm not thinking so much of templates(those would be useful too) but more of a workflow/order of development sort of thing. A short document that outlines the basics would really help me. I should think it'd be fairly quick to write as well.

A repository would be awesome.

My $0.02
#19
04/16/2005 (1:28 pm)
@Matt:Those of us who are not as proficient with T2D can resort to using the templates and everyone else, the documents - something like a two-tiered system-wonderful!:) I think I'm going ahead with this as soon as I possibly can!:) Would be great experience!:)

Anymore suggestions?
#20
04/16/2005 (3:09 pm)
Sounds like a very good idea ! Any documentation helps a ton...

During my GID I basically had to do a sum of all the workflow of a game in a day lol... well very very simplicstic versions of the development process, though by going through them I succeeded in my goal... Once I get a chance I'm going to create a tutorial on going through creating my GID step by step as well as the workflow of it.

Data organization was also another huge aid in speeding through development
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