Fish Demo
by Chris Newman · in Torque Game Builder · 03/30/2005 (6:04 pm) · 18 replies
Its out and its so sweet!
#2
Nope, not soon -- now. www.garagegames.com/pg/demo.php?id=62
Enjoy. Ditto for the Linux users among us.
Robert V Frazier
03/30/2005 (6:17 pm)
@ChrisNope, not soon -- now. www.garagegames.com/pg/demo.php?id=62
Enjoy. Ditto for the Linux users among us.
Robert V Frazier
#3
03/30/2005 (6:20 pm)
Hip-hip hoorah for Melv and Josh!!!!
#4
Is there any chance of being able to get the Torquescript source for it?
I _think_ I recall seeing something about it being included in the next bug fix release of T2D?
03/30/2005 (6:25 pm)
Looks awesome!Is there any chance of being able to get the Torquescript source for it?
I _think_ I recall seeing something about it being included in the next bug fix release of T2D?
#6
03/30/2005 (6:54 pm)
Argh... got file not found for the linux version just now (impatient! impatient! impatient!)
#8
03/30/2005 (7:17 pm)
The linux version is there, they have the incorrect path to it. Add a T2D directory to the link like the other demos.
#9
03/30/2005 (7:27 pm)
Cool! Downloading... very nice looking wow!
#11
03/30/2005 (7:38 pm)
Now that's really something - just keeps getting better and better!:)
#12
Nauris, Craig, absolutely lovely artwork. :)
If I may take a stab at the lighting effects: wave.png, maybe 2 layers on additive blend, and another 2 subtractive, all 4 with arbitrary and independent scaling, and different pan speeds+directions?
03/30/2005 (9:33 pm)
Wow, now that's purty. :)Nauris, Craig, absolutely lovely artwork. :)
If I may take a stab at the lighting effects: wave.png, maybe 2 layers on additive blend, and another 2 subtractive, all 4 with arbitrary and independent scaling, and different pan speeds+directions?
#13
When the god-rays combine with the wave and the scene (on different planes) they all add up to a nice little "volume" glow that's a little chaotic.
As I say, nothing fantastic but it does look quite nice for such a small amount of work. We didn't get the time to organise animated fish and plants which probably would have made the scene a little more organic and alive. The slowly rocking camera is quite effective although too much viewing can cause sickness. :)
We took out the zooming which you could do with the mouse button. Originally the fish were much higher resolution and you could zoom in on them but we thought that would spoil the feel of it.
- Melv.
03/31/2005 (12:58 am)
It's nothing massively clever really. There are a few discreet layers that the effects are added to. I added a slow side-scrolling wave texture to "fuss" things up a little and I generated a particle-effect god-ray that slowly emitted diagonal rays. The wave is very transparent and is barely visible.When the god-rays combine with the wave and the scene (on different planes) they all add up to a nice little "volume" glow that's a little chaotic.
As I say, nothing fantastic but it does look quite nice for such a small amount of work. We didn't get the time to organise animated fish and plants which probably would have made the scene a little more organic and alive. The slowly rocking camera is quite effective although too much viewing can cause sickness. :)
We took out the zooming which you could do with the mouse button. Originally the fish were much higher resolution and you could zoom in on them but we thought that would spoil the feel of it.
- Melv.
#14
03/31/2005 (1:10 am)
I kinda liked the zooming effect, although without animated fish / photo-realistic fish, it did ruin the "immersion" factor a bit.
#15
I would suspect you could create datablocks for the various images, and then load up the effects in the particle editor so you could see what's going on.
03/31/2005 (3:03 am)
Ooh, it's purrdy :)I would suspect you could create datablocks for the various images, and then load up the effects in the particle editor so you could see what's going on.
#16
03/31/2005 (3:19 am)
Animated fish would really have finished off the demo, but it still looks great without. Besides having a perfect demo would leave nothing for new t2d users to tweak and play with, assuming the source for this ships with the next release of t2d as an additional sample.
#17
@Rob: The god-rays are done with the particle-engine. There's an effect called "lightbeams.eff". It uses the "beamImageMap" that's already in the SDK in "demoDatablocks.cs".
- Melv.
03/31/2005 (3:43 am)
Yeah, we really wanted to get animated fish in but we didn't really get the time to organise it. Like you say, it can always be improved later. You will be getting the source for the demo. :)@Rob: The god-rays are done with the particle-engine. There's an effect called "lightbeams.eff". It uses the "beamImageMap" that's already in the SDK in "demoDatablocks.cs".
- Melv.
#18
03/31/2005 (9:03 am)
Btw, the Linux download link is fixed now. :)
Torque Owner chris
Chris