Game Development Community


#1
03/30/2005 (6:06 pm)
I hope a Mac version is coming soon - I'm envious :)

Chris
#2
03/30/2005 (6:17 pm)
@Chris

Nope, not soon -- now. www.garagegames.com/pg/demo.php?id=62

Enjoy. Ditto for the Linux users among us.

Robert V Frazier
#3
03/30/2005 (6:20 pm)
Hip-hip hoorah for Melv and Josh!!!!
#4
03/30/2005 (6:25 pm)
Looks awesome!
Is there any chance of being able to get the Torquescript source for it?

I _think_ I recall seeing something about it being included in the next bug fix release of T2D?
#5
03/30/2005 (6:51 pm)
That's pretty damn cool :) Looking forward to seeing the source.

Chris
#6
03/30/2005 (6:54 pm)
Argh... got file not found for the linux version just now (impatient! impatient! impatient!)
#7
03/30/2005 (7:00 pm)
Yea thanks to the folks that worked on it *.*
T2d is "genius" IMO.
#8
03/30/2005 (7:17 pm)
The linux version is there, they have the incorrect path to it. Add a T2D directory to the link like the other demos.
#9
03/30/2005 (7:27 pm)
Cool! Downloading... very nice looking wow!
#10
03/30/2005 (7:33 pm)
Does this mean that the next T2D update will be up soon? Huh? Huh?
#11
03/30/2005 (7:38 pm)
Now that's really something - just keeps getting better and better!:)
#12
03/30/2005 (9:33 pm)
Wow, now that's purty. :)

Nauris, Craig, absolutely lovely artwork. :)

If I may take a stab at the lighting effects: wave.png, maybe 2 layers on additive blend, and another 2 subtractive, all 4 with arbitrary and independent scaling, and different pan speeds+directions?
#13
03/31/2005 (12:58 am)
It's nothing massively clever really. There are a few discreet layers that the effects are added to. I added a slow side-scrolling wave texture to "fuss" things up a little and I generated a particle-effect god-ray that slowly emitted diagonal rays. The wave is very transparent and is barely visible.

When the god-rays combine with the wave and the scene (on different planes) they all add up to a nice little "volume" glow that's a little chaotic.

As I say, nothing fantastic but it does look quite nice for such a small amount of work. We didn't get the time to organise animated fish and plants which probably would have made the scene a little more organic and alive. The slowly rocking camera is quite effective although too much viewing can cause sickness. :)

We took out the zooming which you could do with the mouse button. Originally the fish were much higher resolution and you could zoom in on them but we thought that would spoil the feel of it.

- Melv.
#14
03/31/2005 (1:10 am)
I kinda liked the zooming effect, although without animated fish / photo-realistic fish, it did ruin the "immersion" factor a bit.
#15
03/31/2005 (3:03 am)
Ooh, it's purrdy :)

I would suspect you could create datablocks for the various images, and then load up the effects in the particle editor so you could see what's going on.
#16
03/31/2005 (3:19 am)
Animated fish would really have finished off the demo, but it still looks great without. Besides having a perfect demo would leave nothing for new t2d users to tweak and play with, assuming the source for this ships with the next release of t2d as an additional sample.
#17
03/31/2005 (3:43 am)
Yeah, we really wanted to get animated fish in but we didn't really get the time to organise it. Like you say, it can always be improved later. You will be getting the source for the demo. :)

@Rob: The god-rays are done with the particle-engine. There's an effect called "lightbeams.eff". It uses the "beamImageMap" that's already in the SDK in "demoDatablocks.cs".

- Melv.
#18
03/31/2005 (9:03 am)
Btw, the Linux download link is fixed now. :)