Game Development Community

Favorite TGE Tips and Tricks.

by Clint S. Brewer · in Torque Game Engine · 03/26/2005 (3:14 pm) · 22 replies

I thought it would be educational if everyone could share some of their favorite torque tips and tricks they've come across.

everything is game.
Map making, scripting, coding, modelling, specific resources you like, etc

as long as it's related to TGE



there are a couple that come right to my mind.

=========================
Tip: Use tree();

This handy script function gives you a peek at everything accesible from script.

For a quick tour.
open up the console,
type
"tree();"
close the console.
expand the RootGroup
expand the MainInstantGroup
there you'll find your MissionGroup and the MissionCleanup group.
browse arround.

This is great for peeking at where an object lives in the group hierarchy and looking at all it's dynamic fields.
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#21
03/30/2005 (12:29 pm)
Good ones.

trace is very helpful. I haven't been using that.

@Entropy. can you quickly state what enableWinConsole does and what logmode 6 is or if there are other logmodes for everyone?

I can't second Todd's recommendation to use some sort of revision control system, even for your scripts. It's insanely helpful to be able to go back a version...quickly see what you changed recently in the code, compare to older versions etc.
#22
03/30/2005 (12:31 pm)
For enableWinConsole, nevermind I just tried it and it'll be pretty obvious for anyone else who does
This would be very useful if you have a dual multi monitor setup. Run your game fullscreen on one monitor, put the console on another.
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