The GG appreciation thread
by Jeff Highsmith · in Torque Game Engine · 03/26/2005 (2:02 pm) · 7 replies
I read the thread "GG is underappreciated" and I have to concur with the idea of one poster, that a GG appreciation thread is in order.
You guys (and the community) are amazing. I've been out of the GG loop for a long time, probably a year or so, only checking in every few months. I did sort of follow the TSE stuff and the other high points.
Torque was amazing when I first joined GG in 2001 (under a different user name). Now, it's off the charts. The recently announced Torque Constructor did it for me. When that and TSE are released, the only weak area will be physics (I just read a thread by Akio about how he's integrating ODE ;) )
TSE looks amazing, the TC will be the final major missing piece in place at last, TBE promises to lower the barriers to entry, Ken Finney's book seems to offer a great deal of info, the Torque documentation is up and polished, etc.
Great work guys (and the community), really. No one comes close to touching what you guys and the Torque community have done, and I for one appreciate it. It's really kind of mind-boggling when you step back and look at it, which is what I'm able to do since I haven't been close to the action or following along as each new piece of the puzzle falls into place.
You guys (and the community) are amazing. I've been out of the GG loop for a long time, probably a year or so, only checking in every few months. I did sort of follow the TSE stuff and the other high points.
Torque was amazing when I first joined GG in 2001 (under a different user name). Now, it's off the charts. The recently announced Torque Constructor did it for me. When that and TSE are released, the only weak area will be physics (I just read a thread by Akio about how he's integrating ODE ;) )
TSE looks amazing, the TC will be the final major missing piece in place at last, TBE promises to lower the barriers to entry, Ken Finney's book seems to offer a great deal of info, the Torque documentation is up and polished, etc.
Great work guys (and the community), really. No one comes close to touching what you guys and the Torque community have done, and I for one appreciate it. It's really kind of mind-boggling when you step back and look at it, which is what I'm able to do since I haven't been close to the action or following along as each new piece of the puzzle falls into place.
About the author
#2
03/26/2005 (2:35 pm)
GG are the best guys around! =)
#3
03/26/2005 (2:48 pm)
I love GG like a fat kid loves cake!!
#4
I'm telling you, if you make fun, innovative games, the world will find you. Come on, let's go!
-Jeff Tunnell GG
03/26/2005 (8:57 pm)
Thanks guys. But, the best appreciation you can give us is to use these tools to make great games. I'm still waiting. That is what my keynote at IGC in 2004 was all about. Just make some fun games! Blockland is a great example of what I am talking about. Take out the Lego IP stuff, and this is still a fun and innovative game. It has nothing to do with the way the big publishers are creating games, but it has more people playing at any one time than most of the big guys.I'm telling you, if you make fun, innovative games, the world will find you. Come on, let's go!
-Jeff Tunnell GG
#5
@Jeff: You don't have to wait that long:
Thunder Storm
Sandstorm
*shameless plug*
03/26/2005 (9:11 pm)
GG kicks ass!@Jeff: You don't have to wait that long:
Thunder Storm
Sandstorm
*shameless plug*
#6
03/26/2005 (10:13 pm)
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Torque Owner Jorgen Ewelonn
GG needs a little loving too, they are after all, still human.... :)