Game Development Community

CH6 help

by Wonglee · in Torque Game Engine · 03/25/2005 (10:33 pm) · 9 replies

Why couldn't find the mission ??

//-------------------------- 3/25/2005 -- 22:31:38 -----

Math Init:
Installing Standard C extensions
Installing Assembly extensions
Installing FPU extensions
Installing MMX extensions
Installing SSE extensions

Input Init:
keyboard0 input device created.
mouse0 input device created.
DirectInput enabled.

--------- Loading MODS ---------
Loading compiled script starter.fps/main.cs.
Loading compiled script common/main.cs.
Missing file: common/defaults.cs!
Loading compiled script starter.fps/client/defaults.cs.
Loading compiled script starter.fps/server/defaults.cs.
Loading compiled script starter.fps/client/prefs.cs.
Loading compiled script starter.fps/server/prefs.cs.

--------- Parsing Arguments ---------

--------- Initializing MOD: Common ---------
Loading compiled script common/client/canvas.cs.
Loading compiled script common/client/audio.cs.

--------- Initializing MOD: FPS Starter Kit ---------
Loading compiled script starter.fps/client/init.cs.
Loading compiled script starter.fps/server/init.cs.
Loading compiled script starter.fps/data/init.cs.
Loading compiled script starter.fps/data/terrains/grassland/propertyMap.cs.
Missing file: starter.fps/data/terrains/scorched/propertyMap.cs!

--------- Initializing MOD: FPS Starter Kit: Server ---------
Loading compiled script common/server/audio.cs.
Loading compiled script common/server/server.cs.
Loading compiled script common/server/message.cs.
Loading compiled script common/server/commands.cs.
Loading compiled script common/server/missionInfo.cs.
Loading compiled script common/server/missionLoad.cs.
Loading compiled script common/server/missionDownload.cs.
Loading compiled script common/server/clientConnection.cs.
Loading compiled script common/server/kickban.cs.
Loading compiled script common/server/game.cs.
Loading compiled script starter.fps/server/scripts/commands.cs.
Loading compiled script starter.fps/server/scripts/centerPrint.cs.
Loading compiled script starter.fps/server/scripts/game.cs.

--------- Starting Dedicated Server ---------
Exporting server prefs...
Starting multiplayer mode
Binding server port to default IP
UDP initialized on port 28000
Loading compiled script starter.fps/server/scripts/audioProfiles.cs.
Loading compiled script starter.fps/server/scripts/camera.cs.
Loading compiled script starter.fps/server/scripts/markers.cs.
Loading compiled script starter.fps/server/scripts/triggers.cs.
Loading compiled script starter.fps/server/scripts/inventory.cs.
Loading compiled script starter.fps/server/scripts/shapeBase.cs.
Loading compiled script starter.fps/server/scripts/item.cs.
Loading compiled script starter.fps/server/scripts/health.cs.
Loading compiled script starter.fps/server/scripts/staticShape.cs.
Loading compiled script starter.fps/server/scripts/weapon.cs.
Loading compiled script starter.fps/server/scripts/radiusDamage.cs.
Loading compiled script starter.fps/server/scripts/crossbow.cs.
ParticleEmitterData(CrossbowBoltEmitter) velocityVariance > ejectionVelocity
Error: shape starter.fps/data/shapes/crossbow/ammo.dts-collision detail 0 (Collision-3) bounds box invalid!
Loading compiled script starter.fps/server/scripts/player.cs.
Loading compiled script starter.fps/data/shapes/player/player.cs.
Validation required for shape: starter.fps/data/shapes/player/player.dts
Loading compiled script starter.fps/server/scripts/chimneyfire.cs.
Loading compiled script starter.fps/server/scripts/aiPlayer.cs.
Validation required for shape: starter.fps/data/shapes/player/player.dts
*** LOADING MISSION: /starter.fps/data/mission/stronghold.mis
*** Stage 1 load
*** Stage 2 load
Could not find mission /starter.fps/data/mission/stronghold.mis
Engine initialized...
Sending heartbeat to master server [IP:216.116.32.49:28002]
Got Connect challenge Request from IP:10.10.11.19:4151
Got Connect Request
Connect request from: IP:10.10.11.19:4151
CADD: 1044 IP:10.10.11.19:4151

#1
03/26/2005 (8:57 am)
Could not find mission /starter.fps/data/mission/stronghold.mis


The terrain is missing put the cd in and find that terrain and put in that place
#2
03/27/2005 (11:59 pm)
Stronghold.ter?
it's in the path
#3
03/28/2005 (6:34 am)
Ben please tell me in detail, i've been puzzled for days, i'm going to be crazy...
#4
03/28/2005 (8:12 am)
:Sigh: ok

Put the disc in the drive go to chapter data click on chapter data
go to the chapter your on go to erm client i thnk and go into the data file (if the data file is not there check the server folder for it) go into the mission file find stronghold.mis drag it to the desktop and close the disc window

Now find the Emaga Folder go into whichever had the data file(Server or client)
open the mission folder drag stronghold.mis into the mssio follder.

Or you could completely take away the towers
#5
03/28/2005 (8:12 am)
Long enough?
#6
03/28/2005 (11:58 pm)
Thanks Ben but maybe i didnt make myself clear

take emaga6 for example
i lanuch the game with the following command line:
tge -dedicated -mission /control/data/maps/book_ch6.mis

i'm sure that book_ch6.mis is in c:\emaga6\control\data\maps\
and i also changed some errors in the code
but the content of the console.log is as the same as before
still says:
couldnt find mission /control/data/maps/book_ch6.mis

what's the problem?
i put the book_ch6.mis in the improper folder???
#7
04/18/2005 (3:54 pm)
I am having trouble when trying to run the server browser.. using the master server code from the pdf update to ch6 i get error

When i press the query master button..

masterscreen.cs (15) querymasterserver wrong number of argumnts.

QueryMasterServer(
0,$Client::GameTypeQuery,$Client::MissionTypeQuery,0,100,0,2,0,100,0,0,0);

is the line from my code..

any ideas??
#8
05/03/2005 (5:31 am)
Solved now.. thanks for all the responses.. :)
#9
07/13/2005 (5:18 pm)
Wonglee,

I may be several days/weeks/months late and many dollars short, but if you are still having problems with the above, the problem may be the bood code uses the command line parm of -map but the cd code uses -mission

So replace -map with -mission and try again.

Good luck,
Marcus