Problems joining a multiplayer game
by Brandon Smith · in Torque Game Engine · 03/25/2005 (5:55 pm) · 3 replies
I've tried testing my game with multpiple players and when others try to join the game they get the error
"could not load sequence starter.fps/data/shapes/zombie/player_mtttttttttttttttttttt
for
starter.fps/data/shapes/zombie/player.dts"
Please what does this mea? I know it looks like I fell asleep on the keyboard and told the game somewhere to load that file, but I'm sure I didn't, I looked everywhere for someplace I might have accidently typed it in.
It's just very confusing, the game runs fine in single player mode, but gets that strange error when others try to join a game.
When I have them bring down the console menu it has the error
"shape exporter newer than running executable"
Does that help? But what does it mean? I've tested my game out before with the same models and I never got that error! Please help me as this is very frustrating!
"could not load sequence starter.fps/data/shapes/zombie/player_mtttttttttttttttttttt
for
starter.fps/data/shapes/zombie/player.dts"
Please what does this mea? I know it looks like I fell asleep on the keyboard and told the game somewhere to load that file, but I'm sure I didn't, I looked everywhere for someplace I might have accidently typed it in.
It's just very confusing, the game runs fine in single player mode, but gets that strange error when others try to join a game.
When I have them bring down the console menu it has the error
"shape exporter newer than running executable"
Does that help? But what does it mean? I've tested my game out before with the same models and I never got that error! Please help me as this is very frustrating!
About the author
#2
Well I'm certain that the executables were the same since we set the computers up with the same current version of the game before testing it.
I guess it may be a corrupted file somewhere then? I'm not sure how to track that down, but thanks again, I feel a little better knowing that others have had the same problem and its not just me.
03/25/2005 (6:24 pm)
Thank you,Well I'm certain that the executables were the same since we set the computers up with the same current version of the game before testing it.
I guess it may be a corrupted file somewhere then? I'm not sure how to track that down, but thanks again, I feel a little better knowing that others have had the same problem and its not just me.
#3
Well intead of starting a new thread, I'll ask another question here.
How is it that we change our server name and get it to work?
I've changed the
"$Pref::Server::Name" in the server preferences (and defaults) and also on the client side. I also changed the
$Client::GameTypeQuery on the client side.
Though it seems whenever I change the names to anything that isn't "FPS Starter Kit", the game will not be detected on a server query. Can anyone help here?
Thanks!
03/29/2005 (6:12 am)
Well I was able to get it to work by not loading in all of the animation sequences for one of my players. They all seemed to be spelled correctly so it was strange, perhaps you are limited to 32 animations per player? or maybe one was just corrupt like you said.Well intead of starting a new thread, I'll ask another question here.
How is it that we change our server name and get it to work?
I've changed the
"$Pref::Server::Name" in the server preferences (and defaults) and also on the client side. I also changed the
$Client::GameTypeQuery on the client side.
Though it seems whenever I change the names to anything that isn't "FPS Starter Kit", the game will not be detected on a server query. Can anyone help here?
Thanks!
Torque 3D Owner Stephen Zepp
Best guesses so far are that your two executables are running slightly different code--do a make clean;make and then both use the exact same executable.
Also, it -may- have to do with a corrupted file in your art directories somewhere, but it's really hard to tell which/where/why.