Game Development Community

Milkshape for *.map ?

by Eran Caspi · in Artist Corner · 03/25/2005 (1:55 am) · 1 replies

Hello
Can we use Milkshape3D for structure?
In the export menu there is Generic Map and when I click on it
I can choose Torque and it will save the file as map.

#1
04/30/2005 (12:18 pm)
In the past, I have exported ms3d files to MAP format and then imported them into Quark to be then exported as DIFs that can be used as structures. This works if the structure is not overly complicated. You will most likely have to re-texture them once inside Quark (or your favorite DIF exporter).

Alternately, you could export directly to DTS if the buildngs/structures aren't huge. I recently posted a thread asking about DTS for structures. Not to take credit for the great advice given there, but it appears DTS can be used for structures. However, they do not light like DIFs, and the processor usage is more intensive (especially as the structure gets larger). They will also vanish if the object center goes off screen.

Max Thomas posted a shadow fix for DTS static objects that could improve their visual appeal.

Hope that helps.