Built in voice in the game..
by Adrian Wright · in Game Design and Creative Issues · 03/16/2001 (12:29 pm) · 6 replies
We are looking at building in group voice chat into the game. The players will carry a PDA that they can turn on while in the game universe, which in turn would turn on a voice channel and allow other players within broadcasting range to join-in.
This I beleive wili be helpful when players are working as a team, or want to make a intergalactic call.
Right now, we are looking at intergrating roger wilco into the user interface to facilitate this, does anyone have any thoughts on how else to accomplish this task?
This I beleive wili be helpful when players are working as a team, or want to make a intergalactic call.
Right now, we are looking at intergrating roger wilco into the user interface to facilitate this, does anyone have any thoughts on how else to accomplish this task?
#2
Roger Wilco supports Windows and Mac.
HawkVoice is an open-source voice communication library that works under Windows and Linux, and is designed as an alternative to DirectPlay8's voice features. It's quite interesting, check it out.
03/16/2001 (1:01 pm)
Well, if nothing else using DP8 voice capabilities would restrict you to Windows.Roger Wilco supports Windows and Mac.
HawkVoice is an open-source voice communication library that works under Windows and Linux, and is designed as an alternative to DirectPlay8's voice features. It's quite interesting, check it out.
#3
Adrian Wright
MGO.NETwork
Max Gaming Technologies, LLC.
www.critical-subterfuge.com
www.mgonetwork.com
03/16/2001 (1:19 pm)
Right, we are staying away from the Directx version, for the fact that it limits us to Windows, thanks for the hawkvoice link.Adrian Wright
MGO.NETwork
Max Gaming Technologies, LLC.
www.critical-subterfuge.com
www.mgonetwork.com
#4
Be careful -- check out the licensing restrictions for any codecs you use.
03/16/2001 (3:13 pm)
Another option is to use the MilesSound System. I have used MSS on several projects and have been very pleased. Tribes2 uses MSS and their voice codecs.Be careful -- check out the licensing restrictions for any codecs you use.
#5
05/08/2002 (6:55 pm)
Sure, if you can fork out $4k for the Miles SDK, But those that dont have the extra money will have to settle for less.
#6
What is the current state-of-play for VOIP in Torque?
08/16/2005 (5:49 pm)
I've always found Roger Wilco to have had a noticable delay, can be a bit annoying sometimesWhat is the current state-of-play for VOIP in Torque?
Torque Owner Aaron Davenport
"Voice transmission has been added.
DirectPlay Voice provides a set of interfaces to add real-time voice communication to an application. " - from Directx 8 Documentation