Game Development Community

Built in voice in the game..

by Adrian Wright · in Game Design and Creative Issues · 03/16/2001 (12:29 pm) · 6 replies

We are looking at building in group voice chat into the game. The players will carry a PDA that they can turn on while in the game universe, which in turn would turn on a voice channel and allow other players within broadcasting range to join-in.

This I beleive wili be helpful when players are working as a team, or want to make a intergalactic call.

Right now, we are looking at intergrating roger wilco into the user interface to facilitate this, does anyone have any thoughts on how else to accomplish this task?

#1
03/16/2001 (12:43 pm)
Directx 8 introduced voice communication;

"Voice transmission has been added.
DirectPlay Voice provides a set of interfaces to add real-time voice communication to an application. " - from Directx 8 Documentation
#2
03/16/2001 (1:01 pm)
Well, if nothing else using DP8 voice capabilities would restrict you to Windows.

Roger Wilco supports Windows and Mac.

HawkVoice is an open-source voice communication library that works under Windows and Linux, and is designed as an alternative to DirectPlay8's voice features. It's quite interesting, check it out.
#3
03/16/2001 (1:19 pm)
Right, we are staying away from the Directx version, for the fact that it limits us to Windows, thanks for the hawkvoice link.

Adrian Wright
MGO.NETwork
Max Gaming Technologies, LLC.
www.critical-subterfuge.com
www.mgonetwork.com
#4
03/16/2001 (3:13 pm)
Another option is to use the MilesSound System. I have used MSS on several projects and have been very pleased. Tribes2 uses MSS and their voice codecs.

Be careful -- check out the licensing restrictions for any codecs you use.
#5
05/08/2002 (6:55 pm)
Sure, if you can fork out $4k for the Miles SDK, But those that dont have the extra money will have to settle for less.
#6
08/16/2005 (5:49 pm)
I've always found Roger Wilco to have had a noticable delay, can be a bit annoying sometimes

What is the current state-of-play for VOIP in Torque?