Reducing model complexity
by Robert Rice · in Artist Corner · 03/23/2005 (10:20 pm) · 2 replies
Concerning 3D Studio max--say I have a model of a car that is far too complex for use in Torque, or any engine for that matter. Is there a way in 3DS Max to automatically reduce the complexity of the model, so that I can use it in-game?
#2
03/27/2005 (9:10 pm)
There is a multi-res modifier that is perfect for this. It will reduce the polys in the model (as much as you tell it) and retain the best shape possible.
Torque Owner Michael Galus
in how the model looks
http://www.action3d.net/
mike G www.lcogsite.com