Game Development Community

Bring in the heads

by Pascal Bos · in Game Design and Creative Issues · 03/23/2005 (1:44 am) · 11 replies

Made these for no other reason than the need to just be doing some texture work again. I have been very occupied over the last few months, the few free hours I could brake away I have been doing little doodles like this. All are in original size 256x256 and where made in this size. I hope this kinda proves the fact that you don't need high poly models and big ass textures to get a reasonable result.

www.nedcore.com/misc/bigger01.jpg
Credits should be given to Mop for making the girl model and Shimmer for modelling the guy in the middle. The Irish guy I quickly did my self when I ran out of heads to texture model and map are far from ideal but they served their purpose.

#1
03/23/2005 (3:44 am)
Hehe nice, another polycount browser!
#2
03/23/2005 (4:13 am)
Wow...Excellent work Pascal!
#3
03/23/2005 (6:58 am)
Thanx Weston coming from you i consider that a very BIG compliment..

Been lurking there for ages Ashley, every now and than they have some nice art there.
#4
03/23/2005 (7:21 am)
Nice work Pascal. It is great to see that your skills have not atrophied. Say Hello to Jetske and Finn for me.
#5
03/24/2005 (5:40 am)
Will do Joe :)
#6
03/24/2005 (8:38 am)
Awesome job! It's a tiny texture for such detail, me thinks. I've never seen anything like that created with a 256x256 before.
#7
03/24/2005 (8:53 am)
Holy wow, Pascal... thats some great work!
#8
03/24/2005 (11:03 am)
Great work.!
#9
03/25/2005 (11:39 am)
I remember these models. :)

Nice job, Pascal. Even more so for demonstrating the amount of detail that can be painted on a 256^2 texture. I've spoken to too many people who are under the impression that only a 512 or even 1024 head texture will cut it. It's all down to clever painting and judicious use of color.
#10
03/29/2005 (6:27 am)
No, it is not :) It always depends on camera work and final destination of models- clever painting and choice of colours can help a lot but not in situation when character's head will be seen on entire screen.

In any case- these textures are lovely and worth gold in any competition.
#11
03/29/2005 (6:53 am)
True Rado it wouldn't hold up when shown full screen but than again that doesn't happen to much. It's all about making choices I just wanted to show that you can do alot with a 256x256 texture but you're right there will always be moments that textures will fail, even bigger textures.

To the others, thanx for the kind replies, I'm glad you all liked my work i had great fun creating these.