Basic Tutorial Typo (FYI)
by Gina-Marie -Netjera- Hammer · in Torque Game Builder · 03/23/2005 (12:30 am) · 10 replies
I know it's nitpicky, but I thought you guys might want to know about typos in the documentation. I figure you'll probably want them as perfect as can be when the final release is done.
I'd like to say, that out of the 31 page tutorial, I've gone through 26 (as I'm working through it) and only found one typo. Kudos, you guys!
Here it is:
On page 26, paragraph 6 it says:
"Things are starting too look good here."
Obviously, you're gonna want it to say "to" instead of "too".
Hope this helps a little. :)
Btw, GREAT job on T2D! I totally love it!
I'd like to say, that out of the 31 page tutorial, I've gone through 26 (as I'm working through it) and only found one typo. Kudos, you guys!
Here it is:
On page 26, paragraph 6 it says:
"Things are starting too look good here."
Obviously, you're gonna want it to say "to" instead of "too".
Hope this helps a little. :)
Btw, GREAT job on T2D! I totally love it!
About the author
Art, Games, Life www.netjera.com See my in-progress website and game design work at: www.netjersoft.com!
#2
(btw just in case you don't know this already - if you do ingore what I'm saying lol-... if you can't see the T2D Private Forums, go to the right menu, click on "Edit Subscriptions"... scroll down in that menu and make sure the checkbox next to Torque 2D Private forums is checked, submit changes and now you should see the T2D Private forums :) lots of stuff there)
03/23/2005 (7:32 am)
Good catch!....(btw just in case you don't know this already - if you do ingore what I'm saying lol-... if you can't see the T2D Private Forums, go to the right menu, click on "Edit Subscriptions"... scroll down in that menu and make sure the checkbox next to Torque 2D Private forums is checked, submit changes and now you should see the T2D Private forums :) lots of stuff there)
#3
on page 8 the example code
function playerUp()
{
// Set the player moving up.
$player.setLinearVelocityY( -$10 );
}
The code only worked after I removed the $ from in front of the 10.
- Dev
03/26/2005 (5:50 am)
I dunno if this has been picked up yet buton page 8 the example code
function playerUp()
{
// Set the player moving up.
$player.setLinearVelocityY( -$10 );
}
The code only worked after I removed the $ from in front of the 10.
- Dev
#4
That one's been mentioned a few times already. It's actually caused alot of confusion.
Thanks anyway,
- Melv.
03/26/2005 (6:57 am)
Thanks Devon,That one's been mentioned a few times already. It's actually caused alot of confusion.
Thanks anyway,
- Melv.
#5
03/28/2005 (9:05 am)
I'm not sure if these guys are serious, or just illustrating absurdity by being absurd. Either way, thanks for the laughs...
#6
Ever read a work of fiction and keep having your mental image shot to hell because the author can't seem to use proper grammer and the editor never seems to actually edit? Happens to me all the time and its annoying. I'm glad to see nitpicking like this because it improves the level of the documentation significantly.
03/28/2005 (9:08 am)
Its called being throrough so that others down the road don't get messed up by syntax errors, or have thier flow of thought disrupted by obvious grammer errors.Ever read a work of fiction and keep having your mental image shot to hell because the author can't seem to use proper grammer and the editor never seems to actually edit? Happens to me all the time and its annoying. I'm glad to see nitpicking like this because it improves the level of the documentation significantly.
#7
03/28/2005 (9:34 am)
Ok, so they're serious. Hmm.. yup, still funny.
#8
04/03/2005 (8:25 am)
I thought we were helping, but hey - at least we made someone laugh. :D
#10
04/04/2005 (11:37 am)
I know this is the wrong forum for this, but.... Gina, I am trying to get ahold of you direct (that is if you are the Gina that I think you are). This is "Tom Smith" formerly of Neptune, also formerly of "Tom and Bridge" drop me and e-mail if any of this strikes you as sounding right.
Associate Melv May
- Melv.