GameConnection.cs simplified?
by James Litton · in RTS Starter Kit · 03/22/2005 (9:27 am) · 1 replies
Can someone help me decipher the gameConnection.cs? I am basically trying to break it down to a very simple beginning.
onClientEnterGame I would just like to have one dts. shape in a location I designate, instead of all the team grid construction. This should be an easy thing but I am more of an artist than a programmer and I am having a hard time figuring what parts i can delete to bring it down to just "the necessities." Can anyone point me in the right direction of what can be tossed and where I can just add a line specifing a dts. shape and its file location?
Thank you,
Eric Kurt
onClientEnterGame I would just like to have one dts. shape in a location I designate, instead of all the team grid construction. This should be an easy thing but I am more of an artist than a programmer and I am having a hard time figuring what parts i can delete to bring it down to just "the necessities." Can anyone point me in the right direction of what can be tossed and where I can just add a line specifing a dts. shape and its file location?
Thank you,
Eric Kurt
About the author
Torque 3D Owner Stephen Zepp
Might get you started in the right direction at least!