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Normals

by no one special · in Artist Corner · 03/22/2005 (8:17 am) · 3 replies

Just a quick question

does TGE support Normal Mapping or would it be best to upgrade to TSE for such joy?

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  • #1
    03/22/2005 (10:52 am)
    Stock TGE does not support normal mapping. you would have to code it in. somone else will have to comment on TSE as I haven't used it.
    #2
    03/22/2005 (12:59 pm)
    TSE makes normal mapping very easy with its materials system, you simply define the texture you want to use as a normal map in the material datablock. You can create normal maps with such tools as the NV normal map filter for photoshop and polygon wrapping programs such as meLODy, etc.
    #3
    03/22/2005 (5:54 pm)
    I'd go for TSE. Especially while you can get the discount. I'm glad I finally did. You'll be pleasantly surprised at its abilities (and upcoming abilities).