Repeating MouseButton ticks
by Johan Carlsson · in Torque Game Engine · 03/22/2005 (1:03 am) · 2 replies
Hi ya all,
I had a quick look att capturing mouse buttons by mapping them to a
server command. But it seems like mapped mosue buttons only get called
when pressed and when released?
I would like to get continous events as long as a button is pressed,
for instance for rapid fire or some thing.
While writting I guess i figured out a solution, namely setting a flag on
press/release (on the client or the player?) and have a check in
processTick some where?
Any good exemple code that are doing something similar?
I had a quick look att capturing mouse buttons by mapping them to a
server command. But it seems like mapped mosue buttons only get called
when pressed and when released?
I would like to get continous events as long as a button is pressed,
for instance for rapid fire or some thing.
While writting I guess i figured out a solution, namely setting a flag on
press/release (on the client or the player?) and have a check in
processTick some where?
Any good exemple code that are doing something similar?
Associate Ian Omroth Hardingham
Mode 7 Games
function bone(%val) { if (%val) $boneSchedule = schedule(50, 0, 'myRepeatingFunc'); else cancel($boneSchedule); } function myRepeatingFunc() { // do stuff $boneSchedule = schedule(50, 0, 'myRepeatingFunc'); }