Game Development Community

Newbie questions

by Sven "RaCooN" Knie · in General Discussion · 12/18/2001 (3:47 am) · 4 replies

Hi i'm just startet to plan a game with the torque engine and have a few questions.

1. can i declar my own grid in the engine ??
Form example T2 uses for 1 m => 32 units in Worldcraft.
Is it possible to declar 1m => 50 units ??

2. what are the maximum polys for the
Players (bots)
vehicles
weapons

3. what is the maximum space for a map
weight,
length,
high

thx for any answer and i have to apologize for my bad english

#1
12/20/2001 (1:08 am)
Nobody knows an answer ????
#2
12/20/2001 (2:22 am)
>> can i declare my own grid in the engine ??
It's just a matter of how you will scale your object between them, mainly. You can make small object and the world will seems huge, or the inverse. For example, in my team someone has the responsability to scale all planes, buildings and so one ; so that they will be consistent with each other.

One artefact may be how the physics will behave. For my part, as I rewrote the physics engine, I do not have this pb.

>> 2. what are the maximum polys for the
>> Players (bots)
>> vehicles
>> weapons
Here also there are no limit in the code. It only depends how much object you will have at the same time on-screen, ...
For me, I have limited the # poly for planes (main player) at 1000, for big weapons at 200, and little weapon at 100.

>> 3. what is the maximum space for a map
Actually the largest map will be a square of 256x256 with a grid size of 8 unit.
#3
12/20/2001 (3:23 am)
thx for the answers, that will help me a lot.

with the self limitation of the Poly's you mean:
if i make a game with thousands of actors in my levels, i have to keep the polys down and if i make a game with one guy in a empty world, i can give him 5000 polys.

ups, with map i mean the levels.