Items & Textures
by Allan Stewart · in Artist Corner · 03/21/2005 (4:37 pm) · 3 replies
Just another quick queation, With milkshape i know pretty well as i been using it for over 2 years now, But with quark i just started using it
Milkshape i did all my buildings in there, But i noticed quark is alright as well for doing them in such it cuts down on making alot of collision boxes and more. Anyhow i save the item i'm making as a .map file and then as well as i export it as a Export220 map/Build high detail DIF , I place the files and the corrisponding textures into the game and the outside textures do not show up at all, How ever the inside ones show up fine. Any thoughts on the problem ?
I get this error as well the odd time :
Successfully opened map file: ./maps/newmap.map
Parsing mapfile...done.
Creating BSP...done.
Marking active zones...done
Creating surfaces...done.
Lightmaps: Normal...Alarm...done.
Resorting and Packing LightMaps...done.
STATISTICS
- Total brushes: 13
+ structural: 8
+ detail: 4
+ portal: 1
- Number of zones: 2
- Number of surfaces: 52
Exporting to runtime...done.
Writing Resource: persist..(./maps/newmap.dif) Done.
/maps/newmap.bsp: ignored
/maps/newmap.lin: ignored
Files stored in C:\QuArK 6.3\Torque\tmpQuArK\
Operation finished.
Milkshape i did all my buildings in there, But i noticed quark is alright as well for doing them in such it cuts down on making alot of collision boxes and more. Anyhow i save the item i'm making as a .map file and then as well as i export it as a Export220 map/Build high detail DIF , I place the files and the corrisponding textures into the game and the outside textures do not show up at all, How ever the inside ones show up fine. Any thoughts on the problem ?
I get this error as well the odd time :
Quote:
/maps/newmap.bsp: ignored
/maps/newmap.lin: ignored
Successfully opened map file: ./maps/newmap.map
Parsing mapfile...done.
Creating BSP...done.
Marking active zones...done
Creating surfaces...done.
Lightmaps: Normal...Alarm...done.
Resorting and Packing LightMaps...done.
STATISTICS
- Total brushes: 13
+ structural: 8
+ detail: 4
+ portal: 1
- Number of zones: 2
- Number of surfaces: 52
Exporting to runtime...done.
Writing Resource: persist..(./maps/newmap.dif) Done.
/maps/newmap.bsp: ignored
/maps/newmap.lin: ignored
Files stored in C:\QuArK 6.3\Torque\tmpQuArK\
Operation finished.
About the author
#2
The following errors still occur
/maps/newmap.bsp: ignored
/maps/newmap.lin: ignored
Files stored in C:\QuArK 6.3\Torque\tmpQuArK\
Operation finished.
Would that have anything to do with it ?
How does one go about getting rid of them?
03/22/2005 (4:25 pm)
Rgr i have tried that as well, The inside textures are still showing well,with there lights, I have made the whole item using the indoor textures on the outside as well with lights as well and still same thing, Interior shows up fine but no exterior. The following errors still occur
/maps/newmap.bsp: ignored
/maps/newmap.lin: ignored
Files stored in C:\QuArK 6.3\Torque\tmpQuArK\
Operation finished.
Would that have anything to do with it ?
How does one go about getting rid of them?
#3
03/26/2005 (2:39 pm)
Well i got the outer textures to show, The lighting i had i guess just was not bright enough. Everything wotks fine now thx
Torque Owner Alex Swanson