Launching Torque 2D from 3D; reading XML data
by Brad Strong · in Torque Game Engine · 03/21/2005 (9:55 am) · 2 replies
Hi,
I'm currently moving through the tutorials as a recent convert from Director / Lingo to Torque. I'm creating learning games.
Does anyone know how to call torque 2d from torque 3d? I'd like to go to 2d from time to time and read XML data off the user's machine. Then go back to torque 3d and continue the immersive game experience.
To me this would allow greater flexibility as I can simply change the XML contents and give a different experience to the player.
I did a search on xml on the forums and came up empty.
I did find an Export command in the c scripting notes, but no 'open file' or 'import' commands.
Thanks for any help -
I'm currently moving through the tutorials as a recent convert from Director / Lingo to Torque. I'm creating learning games.
Does anyone know how to call torque 2d from torque 3d? I'd like to go to 2d from time to time and read XML data off the user's machine. Then go back to torque 3d and continue the immersive game experience.
To me this would allow greater flexibility as I can simply change the XML contents and give a different experience to the player.
I did a search on xml on the forums and came up empty.
I did find an Export command in the c scripting notes, but no 'open file' or 'import' commands.
Thanks for any help -
Torque 3D Owner Matthew Langley
Torque
(I planned on releasing the resource soon anyways)