Collision problems
by Manoel Neto · in Torque Game Engine · 03/21/2005 (7:55 am) · 2 replies
Hi,
I'm having tons of problems while rotating players.
Some of my players got bounding boxes that are bigger in the Y axis. I did a small change to allow the bounding boxes to rotate, but this is causing some problems.
Seems the current convex collision system doesn't give a damn about angular velocity, so when two characters rotate close to each other they'll get stuck sometimes.
The problem is magnified by the fact Torque will make a character stuck if it ends up inside a collision convex somehow, instead of pushing the player away.
I need help in pushing two players apart when their convex boxes overlap. I understand the theory, but Torque's collision code still baffles me.
I'm having tons of problems while rotating players.
Some of my players got bounding boxes that are bigger in the Y axis. I did a small change to allow the bounding boxes to rotate, but this is causing some problems.
Seems the current convex collision system doesn't give a damn about angular velocity, so when two characters rotate close to each other they'll get stuck sometimes.
The problem is magnified by the fact Torque will make a character stuck if it ends up inside a collision convex somehow, instead of pushing the player away.
I need help in pushing two players apart when their convex boxes overlap. I understand the theory, but Torque's collision code still baffles me.
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#2
I'm using Robet's horse class. It's derived from the vehicle class, but uses player movement and collision code.
Since it's a horse, I've been wary of replacing the collision/movement code by the vehicle's one, since, well, a horse doesn't quite slides around and bounce like a car does.
Should I use a rigid instead?
03/28/2005 (5:16 am)
Hi,I'm using Robet's horse class. It's derived from the vehicle class, but uses player movement and collision code.
Since it's a horse, I've been wary of replacing the collision/movement code by the vehicle's one, since, well, a horse doesn't quite slides around and bounce like a car does.
Should I use a rigid instead?
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