Game Development Community

Ideas for games

by AIDZ · in Game Design and Creative Issues · 03/20/2005 (8:50 pm) · 11 replies

Hey...If anyone here needs any ideas to create a game,,you can contact me..My creativity is vast,,,,I'll get you from point A to point Z fast with everything mapped out.......Infact,,,i might overwhelm you with work because of the amount of ideas..........anyways,,catch you lata.....

About the author


#1
03/21/2005 (12:43 pm)
I want a game designed around naked spider chicks. And hamburgers. See, we have a local joint here in Idaho that has an extermination office and a hamburger joint under the same roof. I thought it would be a good idea to come up with a lengthy Devil May Cry-esque title that they could sell to locals. You know, something simple like Ninja Gaiden or even Shadow Hearts (though it would be better if it had mad action sequences rather than some RPG system).
#2
03/21/2005 (12:54 pm)
I don't see any ideas there...

Put your 10 best ideas here in this thread so we can see what you are going on about. Doing that will in a way protect your ideas because the forum engine will time stamp them, thus preventing theft. People will need your permission to use your ideas.
#3
03/21/2005 (1:40 pm)
Hehe I'm trying to make a clone of a zelda style game, hack n slash, melee and ranged, adventuring a big live world with monsters and towns and people and things to check out.
So far I've got melee (sword fighting) in, next up would be basic monster AI and inventory, and more objects.
Basically I want to play a game that is _fun_ and zeldas always been fun to me from a link to the past to wind waker and beyond.

Any Tips+Ideas??
#4
03/23/2005 (9:49 am)
@David

ROFL XD
Waiting for your game eagerly...
#5
03/23/2005 (2:25 pm)
Hey, stranger things have happened (extreme monkey lacrosse?)
#6
04/02/2005 (6:45 am)
Ideas can be stolen even if you can claim "primacy".

Ideas can be stolen even if you can't.

Ideas are cheap.

Implementation is everything.

(that being said i think thats only true 98% of the time...)
#7
04/02/2005 (10:27 am)
I still dont trust putting my ideas online.I prefer to keep them written in my folder. Because no matter what the engine does, there is no way to be sure that others are prevented from stealing ideas. Its kind of impossible to guarantee that despite all the comotion that already goes on over the internet. No one can steal them out of my folder unless i show it to them.
#8
04/02/2005 (10:28 am)
By the way, i take a lot of pride in my creations. They are worth a lot to me, so i take care of them the same way a rich man would take care of his riches.
#9
04/02/2005 (10:31 am)
You can create one "Game Idea" in about 4 paragraphs - a one-page write-up, and then give it to ten different development teams.

Assuming the teams are any good at all, at the end of this theoretical exercise you will end up with ten COMPLETELY different games that you'd never guess were based on the same core idea.

Implementation is everything.

Anybody played Wik and the Fable of Souls? I have heard that one was originally based on a modern update of Missile Command.

Void War was originally a 3D version of the Great Granddaddy of computer games, SpaceWar!

Tempest was originally a Space-Invaders type game in 3D vector graphics.

Diablo was originally a turn-based strategy game like X-Com.

Paul is more like 99.99% right (as opposed to 98% right, which he guesstimated). It's all in the implementation. The lamest ideas EVER have turned into killer games (A game where you are a pizza eating dots chased by ghosts? A game where you take control of the boring daily routine of people, including their bathing, going to the bathroom, and SLEEPING? ) It's all in the implementation!
#10
04/02/2005 (2:34 pm)
Some people become inspired when reading another person's work. They use pieces of that person's work so that it would never occur to others that some ideas were copied. Regardless of copy righting something, once someone else reads it and gets inspired no one can stop them from using what they want to use. Plus there wont be much proof that they got ideas from else where, and they will most likely be reluctant to mention where they got the ideas from. So that they can take all credits. I think its pretty much safe to keep you own ideas stored unless you are hired by a company,then you can present it to them in a presentation. Because once your ideas are out there, someone can make something that parallels it but use different features so it can be untracable. Im typing too much. Do i make sense?
#11
04/06/2005 (5:57 pm)
Personally I thought it would be interesting to build a game around "They Fight Crime!"

http://home.epix.net/~mhryvnak/theyfightcrime.html

Design all the usual RPG/Action story elements to be RANDOM - background and plot, as well as some of the abilities of the protagonists (although players should be able to adjust abilities to suit their play style).

And through an infinite number of players playing an infinite number of "They Fight Crime!" games, you can steal everyones ideas :D