Game Development Community

Engine coding...

by Matthew Shapiro · in Technical Issues · 12/17/2001 (5:37 pm) · 4 replies

Hail all. Me and a friend (both are new to 3d grahpics programming) are just leanring 3d graphics programming and have decided to work together to create our own 3d engine. we both have books but I have come to you guys for a question. What's a good books or web sites (web preferable since i don't havem oney (much) right now) that helps learn 3d graphics programming. I have the book "3d graphics programming: games and beyond" and i know about nehe.gamedev.net. I was wondering if you guys had any other suggestions. thanks =)

btw i have torque. I'd rather do this and make a game then to just make a game right now.

#1
12/17/2001 (6:14 pm)
Hi,
You may get much informations and articles for game developers in www.gamedev.net and also, you can found most latest tech article in www.gamasutra.com .
www.flipcode.com is also a good choice for a newbie.

Hope this can help you :)

Regards,
Jeffrey
#2
12/17/2001 (6:16 pm)
How many book references would you like? Some of the more interesting titles published recently (he looks left at the six foot by eight foot bookcase that he reserves just for books on game programming). Hmmm.

3D Game Engine Design - Eberly - Morgan Kaufman Press

Game Programming Gems &
Game Programming Gems 2 - Mark Deloura Editor - Charles River Media

3D Games Real-time Rendering and Software Technology - Watt and Policarpo - Addison Wesley

And of course the Bible of all graphics programmers -

Computer Graphics: Principles and Practice - Foley, van Dam, Feiner, Hughes - Addison Wesley
#3
12/17/2001 (7:02 pm)
I like the eberly book, I can understand about 40% of what he says :)
#4
12/18/2001 (2:22 am)
Thanks guys ;)

I'll probably get the 'bible' and 3d engine coding book (the first one) first and later get teh others (since these books are like $50 each). Thanks a lot =)